Staredit Network > Forums > Modding Discussion > Topic: Shield overlay in Zerg?
Shield overlay in Zerg?
Apr 23 2016, 1:02 pm
By: ZergPandaling  

Apr 23 2016, 1:02 pm ZergPandaling Post #1



I just enabled shields for Zerg in DatEdit. But shield overlay isn't displayed. How do I put shield overlays for Zerg?

I just played Starcraft SOR mod which Kerrigan got a shield overlay.



None.

Apr 25 2016, 4:54 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

Seems to work just fine for me when I check the enable shields box for a zergling (the unit I tested).

What exactly are you doing? Mind sharing your mod?



fuck you all

Apr 26 2016, 12:19 am ZergPandaling Post #3



I checked out of Shield GFX in each Zerg in images. Zerg units, including Terran Civilian and Khaydarin Crystal formation has no shield overlay.

Post has been edited 1 time(s), last time on Apr 26 2016, 12:27 am by ZergPandaling.



None.

Apr 26 2016, 3:41 am Corbo Post #4

ALL PRAISE YOUR SUPREME LORD CORBO

Did you check the "Enable" box next to shields in unit's dat basic? That's basically all I did and I got a zergling to have shield overlays. I did not change anything in the GFX...




fuck you all

Apr 26 2016, 11:35 am UndeadStar Post #5



I think it may be about the wireframe.
Tested just now, enabling shield gave Terran Kerrigan the blue glow on the wireframe, but Infested Kerrigan had nothing (didn't test other zergs), so that may be the point.



None.

Jul 18 2017, 3:38 am Soul Filcher Post #6



The zerg wireframe images lack the bluish border, they can't show shields. You would have to edit them.



None.

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Pr0nogo -- NudeRaider
NudeRaider shouted: NudeRaider Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
yeah this happens in all media now, sc2's sfx compared to sc1's is a good example of loudness war. also commercials/youtube ads being way louder than the content you're watching
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NudeRaider -- NudeRaider
NudeRaider shouted: SiKiN Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
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NudeRaider -- SiKiN
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Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
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