Staredit Network > Forums > Modding Assistance > Topic: How to implement?
How to implement?
Feb 14 2016, 11:18 pm
By: SCRuler  

Feb 21 2016, 4:02 am KYSXD Post #21



Well... if your unit is using the Valkyrie grp... yes, change the valkyrie iscript.



None.

Feb 21 2016, 5:50 pm SCRuler Post #22



ok, I'll try to do that.
Do you have any other advice for the bomber?
Also, does anyone have the thruster graphics to the beta terran bomber, the one that looks liek a big, bronze valkyrie?

Post has been edited 1 time(s), last time on Feb 21 2016, 6:23 pm by SCRuler.



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Feb 21 2016, 7:22 pm SCRuler Post #23



ok, I just found something ridiculous out.
After i fixed the graphics for some reason when I continued to test my high templar using heal, for some reason muta sprites appear.
BTW I figured out what the problem was with the Ursabomber movement.
I had to edit the flingy movement values.

Attachments:
ShitModBeta1.exe
Hits: 2 Size: 2043.8kb

Post has been edited 1 time(s), last time on Feb 21 2016, 8:43 pm by SCRuler.



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Feb 21 2016, 10:25 pm SCRuler Post #24



In addition to everything above, I've tried to add the ability for larva to morph into the hero zerg.
But adding the change button selection button is giving me difficulty.
I wanted to have it researched... Should I change that?

Additionally, I want two different sprites for the Scivessel implemented. One regular, one custom. I've taken to replacing the Ragnasaur with the custom one so my campaign side can have it and use it, in place of magellan.
How do I do that wisely? I have a special grp for it.
I've attached it for you to examine and help me use it to the fullest potential if possible.

Attachments:
ShitModBeta1.exe
Hits: 0 Size: 2046.93kb
ragnasaur1.grp
Hits: 0 Size: 15.01kb

Post has been edited 1 time(s), last time on Feb 22 2016, 2:02 am by SCRuler.



None.

Feb 24 2016, 4:36 am Corbo Post #25

ALL PRAISE YOUR SUPREME LORD CORBO

Your mod just crashes me on start up, what's up with that?

What version is this for?

Post has been edited 2 time(s), last time on Apr 8 2016, 2:37 am by Roy.




Feb 24 2016, 6:53 pm SCRuler Post #26



Quote from Corbo
Your mod just crashes me on start up, what's up with that?

What version is this for?
1.16.1 last I checked. im on Windows 7 if it's relevant.



None.

Feb 24 2016, 9:35 pm SCRuler Post #27



now for some reason the upgrades I had set up before arent even appearing.

Attachments:
ShitModBeta1.exe
Hits: 0 Size: 2057.01kb



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Pr0nogo -- discord is down lmao
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Wing Zero -- NudeRaider
NudeRaider shouted: I'm familiar with the concept of zoom :lol:
Lmao
[06:00 am]
Corbo -- HAHAHAHAHAHA those poor ignorant fools are calling imperial the standard HAHAHAHA
[06:00 am]
Corbo -- http://calculatas.com/ "Choose system" "Metric or Standard"
[05:58 am]
Corbo -- I won-t be able to carry this lmao. 80 plans weigh a lot
[05:58 am]
Corbo -- 25km at 300m is still more than 80 pages. So that is a lot.
[05:58 am]
Corbo -- which shows 3 poles from a side and at some point they double up because reasons and I show 6 then.
[05:57 am]
Corbo -- you could, I am actually showing 300m at a time.
[05:56 am]
NudeRaider -- obviously. But you could also view 3 at a time and show the generator on the other page - given that your boss has a short term memory of a couple of seconds.
[05:53 am]
Corbo -- Whereas if you view multiple at the same time, say, 10 of them. You can see if there is a transformer nearby or if you will need one or you can see if the circuit could probably be overloaded with too many poles connecting and no transformers nearby, whatever.
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