Staredit Network > Forums > Modding Assistance > Topic: How to implement?
How to implement?
Feb 14 2016, 11:18 pm
By: SCRuler  

Feb 21 2016, 4:02 am KYSXD Post #21



Well... if your unit is using the Valkyrie grp... yes, change the valkyrie iscript.



None.

Feb 21 2016, 5:50 pm SCRuler Post #22



ok, I'll try to do that.
Do you have any other advice for the bomber?
Also, does anyone have the thruster graphics to the beta terran bomber, the one that looks liek a big, bronze valkyrie?

Post has been edited 1 time(s), last time on Feb 21 2016, 6:23 pm by SCRuler.



None.

Feb 21 2016, 7:22 pm SCRuler Post #23



ok, I just found something ridiculous out.
After i fixed the graphics for some reason when I continued to test my high templar using heal, for some reason muta sprites appear.
BTW I figured out what the problem was with the Ursabomber movement.
I had to edit the flingy movement values.

Attachments:
ShitModBeta1.exe
Hits: 2 Size: 2043.8kb

Post has been edited 1 time(s), last time on Feb 21 2016, 8:43 pm by SCRuler.



None.

Feb 21 2016, 10:25 pm SCRuler Post #24



In addition to everything above, I've tried to add the ability for larva to morph into the hero zerg.
But adding the change button selection button is giving me difficulty.
I wanted to have it researched... Should I change that?

Additionally, I want two different sprites for the Scivessel implemented. One regular, one custom. I've taken to replacing the Ragnasaur with the custom one so my campaign side can have it and use it, in place of magellan.
How do I do that wisely? I have a special grp for it.
I've attached it for you to examine and help me use it to the fullest potential if possible.

Attachments:
ShitModBeta1.exe
Hits: 0 Size: 2046.93kb
ragnasaur1.grp
Hits: 0 Size: 15.01kb

Post has been edited 1 time(s), last time on Feb 22 2016, 2:02 am by SCRuler.



None.

Feb 24 2016, 4:36 am Corbo Post #25

ALL PRAISE YOUR SUPREME LORD CORBO

Your mod just crashes me on start up, what's up with that?

What version is this for?

Post has been edited 2 time(s), last time on Apr 8 2016, 2:37 am by Roy.



fuck you all

Feb 24 2016, 6:53 pm SCRuler Post #26



Quote from Corbo
Your mod just crashes me on start up, what's up with that?

What version is this for?
1.16.1 last I checked. im on Windows 7 if it's relevant.



None.

Feb 24 2016, 9:35 pm SCRuler Post #27



now for some reason the upgrades I had set up before arent even appearing.

Attachments:
ShitModBeta1.exe
Hits: 0 Size: 2057.01kb



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:44 am]
Lanthanide -- but you just don't get units snagging on terrain in general at all
[03:44 am]
Lanthanide -- now SC1's shenanigans when it came to choke points was too much
[03:44 am]
Lanthanide -- like if there's a choke point, the units will seemlessly stream through it
[03:44 am]
Lanthanide -- I guess part of it is that units are not really inconvenienced very much by terrain
[02:42 am]
Broflamingo -- Lanthanide
Lanthanide shouted: You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have
Lanthanide
Lanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed
jjf28
jjf28 shouted: Lanthanide Lanthanide one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid
Sums it up. I do not know how to express it but, it feels like in SC1 units felt 'tangible' and had 'weight' but in SC2 everything just feels light/floaty/ethereal.
[10:11 pm]
Pr0nogo -- homo
[09:31 pm]
jjf28 -- Pr0nogo
Pr0nogo shouted: nothing from sc2 was compelling, saying that doesn't constitute hate in my book
https://youtu.be/35099B2qiyI
[09:26 pm]
Pr0nogo -- nothing from sc2 was compelling, saying that doesn't constitute hate in my book
[09:25 pm]
Pr0nogo -- Wing Zero
Wing Zero shouted: Ya but you hate everything tho
i hate very few things actually
[09:07 pm]
jjf28 -- Lanthanide
Lanthanide shouted: You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have
Lanthanide
Lanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed
one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid
Please log in to shout.


Members Online: Roy, jjf28, Oh_Man