Staredit Network > Forums > Modding Assistance > Topic: How to implement?
How to implement?
Feb 14 2016, 11:18 pm
By: SCRuler  

Feb 21 2016, 4:02 am KYSXD Post #21

Well... if your unit is using the Valkyrie grp... yes, change the valkyrie iscript.


Feb 21 2016, 5:50 pm SCRuler Post #22

ok, I'll try to do that.
Do you have any other advice for the bomber?
Also, does anyone have the thruster graphics to the beta terran bomber, the one that looks liek a big, bronze valkyrie?

Post has been edited 1 time(s), last time on Feb 21 2016, 6:23 pm by SCRuler.


Feb 21 2016, 7:22 pm SCRuler Post #23

ok, I just found something ridiculous out.
After i fixed the graphics for some reason when I continued to test my high templar using heal, for some reason muta sprites appear.
BTW I figured out what the problem was with the Ursabomber movement.
I had to edit the flingy movement values.

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Post has been edited 1 time(s), last time on Feb 21 2016, 8:43 pm by SCRuler.


Feb 21 2016, 10:25 pm SCRuler Post #24

In addition to everything above, I've tried to add the ability for larva to morph into the hero zerg.
But adding the change button selection button is giving me difficulty.
I wanted to have it researched... Should I change that?

Additionally, I want two different sprites for the Scivessel implemented. One regular, one custom. I've taken to replacing the Ragnasaur with the custom one so my campaign side can have it and use it, in place of magellan.
How do I do that wisely? I have a special grp for it.
I've attached it for you to examine and help me use it to the fullest potential if possible.

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Post has been edited 1 time(s), last time on Feb 22 2016, 2:02 am by SCRuler.


Feb 24 2016, 4:36 am Corbo Post #25


Your mod just crashes me on start up, what's up with that?

What version is this for?

Post has been edited 2 time(s), last time on Apr 8 2016, 2:37 am by Roy.

fuck you all

Feb 24 2016, 6:53 pm SCRuler Post #26

Quote from Corbo
Your mod just crashes me on start up, what's up with that?

What version is this for?
1.16.1 last I checked. im on Windows 7 if it's relevant.


Feb 24 2016, 9:35 pm SCRuler Post #27

now for some reason the upgrades I had set up before arent even appearing.

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[08:59 pm]
Lanthanide -- D2 sound design not nearly as good, but it's a far faster game
[08:58 pm]
Lanthanide -- most of the monsters were very distinct just from their sounds (vipers were a bit meh, in particular), and given the slow methodical nature of D1, listening for monster sounds played a big part in how you progressed
[08:57 pm]
Lanthanide -- Diablo 1 had amazing sound design, skeletons sounded so great to kill
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Lanthanide -- if you listen to SC2 sound effects, particularly spells via an mpqeditor, they're all just generic womps and wisp sounds
[08:56 pm]
Lanthanide -- the sounds in SC1 are a bit cartoony, like d.matrix and irradiate sound effects, but they clearly stand-out from anything else in the game
[07:17 pm]
Pr0nogo -- yeah, hard to do worse than FK
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Voyager7456 -- so this'll be a step up then
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Pr0nogo -- @voy i can't believe you'd request that i stream that map when i've been playing fucking flame knives for 3-4 hours twice a week smh
[07:07 pm]
Pr0nogo -- so when a bunch of explosions are the same (sc2) you're not going to be able to read things as easily
[07:07 pm]
Pr0nogo -- sound is a big part of readability too, especially in 3d games where readability tanks due to incompetent graphics artists (and all blizz games have pretty ass particles, see war3 etc)
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