Anyway, i tried using goliaths under the same conditions as the siege tanks, and I got some interesting results.
Tanks [Unsieged] work well too, but in relation to the goliath, they're a bit overpowered.
Take a look at the attached map. It's VERY basic.
Instructions:
Step 1, Choose your defensive squad [These guys are just for cleaning up survivors, they aren't necessary, but grabbing them will help you survive.
Step 2, choose the left and right weapon [Siege or Gol] the medics on the left and right control the weapons, and you may switch them at will.
Step 3, Choose the speed of your attacks [Accurate, 50/50 or Scattershot] Higher speed increases the possible rate of fire, but lowers the chance of the attack hitting a target [It's fairly well balanced actually]
Step 4, Move the medic that's outside the staging area towards the tank above it, this will begin the zerg assault.
You may change the turret type and accuracy at any time. Just move the medic/SCV
Known Bugs:
The right siege tank only fires on the most accurate setting
Zerg run away when the siege tank shoots them.
Siege Tank isn't affected by accuracy. =/
Moving the medic off the corresponding unit square will stop the units spawning, this isnt a bug, think of it as "manual control" good for dealing with a hydralisk that got past and won't die. This isn't a bug, I just posted it so all of you don't mention it.
Take a look, play it if you have time. It's simple. But it illustrates the point.
EDIT: Dammit, I'm always forgetting to hit "attach this"
Attachments:
Post has been edited 2 time(s), last time on Jan 13 2008, 11:58 pm by candle12345.
None.