hi everyone! i'm new in the modding of StarCraft Brood War... and I have a small question of the palette...
where extract all palettes of the game?
someone can explain all parts of the palette? thanks!
here, my test ingame, and the problems :c / Orginal
thanks...
Post has been edited 2 time(s), last time on Nov 24 2015, 10:57 pm by SCIPCION.
where extract all palettes of the game?
Each tileset has it's own palette, located in the mpq as tileset\*.wpe (badlands.wpe, install.wpe, jungle.wpe, ...) You can also extract a more generic one from the *.pcx files in game\*.pcx that will work for making grps, as it seems you are doing.
someone can explain all parts of the palette? thanks!
The part you have highlighted in the generic palettes will be various shades of purple, but in tileset palettes (the *.wpe files) they will be tileset-specific colors. When drawing units, the engine replaces these indexes with the player colors (the table of colors found in game\tunit.pcx).
It seems when you edit the image or whatever it's matching the player colors to other purples found throughout the palette.
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I don't really get what you're trying to do, are you really from peru, you can ask your question in spanish if you wish.
fuck you all
An artist's depiction of an Extended Unit Death
I don't really get what you're trying to do, are you really from peru, you can ask your question in spanish if you wish.
http://www.staredit.net/site/faq/2/Excessive l33t, Grammar & Spelling, Foreign Languages
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thank you FaRTy1billion n.n
the palette work fine...
what is the function of this parts of the palette?
thanks, hey how edit the shadow?
hey Corbo, you talk spanish? what is your from?
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I don't really get what you're trying to do, are you really from peru, you can ask your question in spanish if you wish.
http://www.staredit.net/site/faq/2/Excessive l33t, Grammar & Spelling, Foreign Languages
- Do not use excessive l33t or internet shortforms.
- Posts on SEN must be in English. While we understand this may not be your native language, you are expected to try.
- SEN expects you to communicate with a decent level of spelling, proper grammar, and sentence structure. You are expected to put effort into formulating your posts.
- Any butchering of the English language rendering your post difficult or impossible to read may be removed at moderation's discretion.
He did. Communication wasn't that good, if I can help I will.
Post has been edited 1 time(s), last time on Nov 25 2015, 5:06 pm by Roy. Reason: Flaming
fuck you all
what is the function of this parts of the palette?
These are used for tileset-specific colors, like the greens for jungle grass, whites for snow, greys for space platform.. You can find them used in the tileset\*.wpe files (or the palettes in the tileset\*\*.pcx files, they just won't have the color cycling colors defined -- the ones that make animated water and lava effects).
thanks, hey how edit the shadow?
Near the grp you're editing you'll find something like treshad.grp (first letter p, t, z, or n, next letters an abbreviation of the grp name, and then shad.grp). Or in DatEdit you can go to the images tab and search for the specific unit you want and select the "Shadow" entry and read the "GRP file" box for the exact image.
Also shadows don't matter what colors they are. All colors are converted to shadow.
He did. Communication wasn't that good, if I can help I will.
You could do it via PMs.
Post has been edited 1 time(s), last time on Nov 25 2015, 5:10 pm by FaRTy1billion.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
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Or in DatEdit you can go to the images tab and search for the specific unit you want and select the "Shadow" entry and read the "GRP file" box for the exact image.
Also shadows don't matter what colors they are. All colors are converted to shadow.
Aren't shadows automatically generated? At least for Air units I remember they were.
fuck you all
Air unit shadows use the same grp as the unit itself, that's why all colors are converted to shadow.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
thanks...
here, the results
new refinery and new missile turret...
hey any advice for make new terrain?
I will remake all graphics of sc...
this is a concept art:
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hey any advice for make new terrain?
Don't.
That's my advice. I think I am the only one who has ever really tried to actually create a compeletely new tileset.
As far as the process goes, it's pretty much easy. It's just that the work you have to do is insanely huge. That is, if you want to make it function properly, with ISOM and everything else. cliffs are the real hassle.
But if you're up to it go ahead.
My advices would be:
1. Create your own pallete. starcraft uses a different pallete for each tileset and sometimes when you're going to be replacing with your own, when you pallete it, it looks ugly or it just isn't the same. You should try creating all your terrain and making a pallete out of that for better results.
2. Use PyMS's tileset editor. Has a lot of useful functionalities to batch import/export stuff which makes it easier,though, I don't know if it has been fixed but the minitile flags editor was a real pain to use and tileset megagroups just duplicated flags from other groups so there was no way around creating a compltely new tileset or megagroup.
EDIT:
Watch this:
http://www.staredit.net/topic/16711/#5
fuck you all
thank you corbo
I know the problems of the palette and the problems of the isometric tiles, but not is hard
and thanks for FaRTy1billion (tile editor) your editor is awesome! thanks you...
here my first step with the terrain
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The real problem is if you want to make cliffs and trying to implement those into SC completely so you can actually make maps with your tileset
fuck you all
This is incredible work, I love what I have seen of your art.
Do you texture 3D models by any chance?
@corbo: hm... maybe... but is a challenge for me
@Sand wraith: thank you and yes, I use 3Ds max for all (terrain, buildings, explosions and more)
a good progress:
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@corbo: hm... maybe... but is a challenge for me
@Sand wraith: thank you and yes, I use 3Ds max for all (terrain, buildings, explosions and more)
a good progress:
Cool.
Let me know when if you're going to do cliffs
I'm from El Salvador btw.
fuck you all
._. hahhaha no seas taba xD....
victory!
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Are those just place tiles or do they really change cliffs completely so that they could be placed in staredit? ;o
Either way, cool job man. Glad to see someone being as active in sc1 modding.
fuck you all
Find Me On Discord (Brood War UMS Community & Staredit Network)
You should apply for that artist position at Blizzard.
@corbo: is ingame (editor)
@oh_man: thank you... n.n I love star Craft...
build terrain for sc not is hard...