Din Hill
Nov 23 2015, 12:19 am
By: Butch  

Nov 23 2015, 12:19 am Butch Post #1

PROFESSIONAL MAP MAKER


- DIN HILL -
64x64
Jungle
5 Players


- OPENING WORDS -
"You may recall... it was not so long ago."

"The origins of this land were in peace."

"The keeper had provided us all with many blessings."

"We ate what was good, we were rewarded for our hard work."


"Young warrior... You do not want your hard work to be in vain, do you?"


"The Din appeared... from the East. No one among us had seen anything like it before."

"An endless onslaught of terror pushing mindlessly across the land."

"Seemingly, with no desire other than to destroy... everything."


"So we may know now why we were sent to this beautiful and wondrous place, warrior."

"To preserve it and protect it. We know what is good... don't we?"

"This hill, where families once gathered, may be the breaking point of our conflict."

"If we can just... hold... this... hill..."



- DESCRIPTION -
Din Hill is a 5 player Defense/RPG hybrid. The objective of the game is to survive numerous waves of grunt like enemies.
Players assume the role of an inhabitant of the peaceful land of "Eschereau". You are a recent recruit of the "Legion of Eschereau",
that is, the united military power of the land. At "The Battle of Din Hill" players have the capacity to turn the tides on a devastating conflict
between the Legion of Eschereau and "The Din", a mindless and seemingly reasonless wave of creatures that appeared from the East.


- TERRAIN -


- MECHANICS -
Code
    COMBOS:
        Players try to achieve high combos by killing as many of The Din in as short a period of time.
        Players lose their combo if they fail to kill something within 3 seconds after the last kill.
       
        Why do this? Combos grant bonuses to your Attributes and Skills. The principle is simple;
        The higher the Combo, the more effective the player is at surviving/fighting.
       
    ATTRIBUTES:
        Players possess 3 attributes; Brawn, Accuracy, and Nerve.
       
        Brawn determines how tough the Player is; The regeneration rate of his shields and the amount they regenerate to.
       
        Accuracy determines how much damage the Player does with his melee attack as well as critical hit chance and effectiveness.
       
        Nerve determines the amount of Energy the Player possesses, and the rate that it regenerates.
       
    SKILLS:
        Players have the capacity for different kinds of skills.
       
        Passive Skills:
            Passive skills are skills that happen automatically without the Player's input. The player can possess three different Passive skills,
            one from three different categories; Offensive Passives, Defensive Passives, and Passive Auras.
           
            Offensive Passives: Passive skills with the main purpose of dealing damage to The Din.
           
            Defensive Passives: Passive skills with the objective of keeping the Player from dying.
           
            Passive Auras: Passive skills which have a continual "Area of Effect". Either to the detriment of The Din or the advantage of surrounding Allies.
           
        Active Skills:
            Active skills are skills that require the Player's deliberate input.
            The categories for Active Skills are the same as the ones for Passive Skills.
           
    ITEMS:
        Items have yet to be fully fleshed out. They will consist of Various Weapons, Potions, and Rings.
        More details will be added later.


- TEST THE MAP -
Soon...



Post has been edited 7 time(s), last time on Jan 29 2016, 7:34 pm by Butch.



None.

Nov 23 2015, 12:32 am CecilSunkure Post #2



So fancy!

Will be super cool to play once it gets more fleshed out.

You should include a youtube video showing how you do work with Oreo so we can see your process :), also posting up the source could be very cool. Do you have any skits or whatnot written down for the little quests you had been talking about? It would be fun to read a short list of planned quests and what each is like. Maybe you could get some inspiration from Diablo 1 style dialog -- very short and to the point NPC dialog, but really chilling and effective.

Cheers :D



None.

Nov 23 2015, 1:02 am Oh_Man Post #3

Find Me On Discord (Brood War UMS Community & Staredit Network)

Dat hill is the sexiest hill ever seen in Starcraft.

10/10 terrain. Dizzy sit the f**k down.




Nov 25 2015, 1:35 am Butch Post #4

PROFESSIONAL MAP MAKER

Quote from CecilSunkure
So fancy!

Will be super cool to play once it gets more fleshed out.

You should include a youtube video showing how you do work with Oreo so we can see your process :), also posting up the source could be very cool. Do you have any skits or whatnot written down for the little quests you had been talking about? It would be fun to read a short list of planned quests and what each is like. Maybe you could get some inspiration from Diablo 1 style dialog -- very short and to the point NPC dialog, but really chilling and effective.

Cheers :D
I have been thinking about giving a download for the source code every time I update the test version just so people can see a reference or something if they want to get into Oreo Triggers. I have a few quests written out already, but I will finish a more complete chunk of gameplay before releasing anything. The quests are similar to Diablo 1 style dialogue, especially considering I want there to be lots of space for new content even when the map is finished (meaning I need to recycle/save a lot of strings)

I look forward to testing something with a bit more gameplay with you. :)

Quote from Oh_Man
Dat hill is the sexiest hill ever seen in Starcraft.

10/10 terrain. Dizzy sit the f**k down.
Hell ya dude.


Also, currently I am working on finishing a bit more content so I can release an alpha version of the map for people to play and test and what not. If you're interested in testing A LOT, message me or post in this thread. There will be times on weekends where I need a full house of people to get some perspective on balance and other things.

Things I've gotta do before releasing an alpha:
complete a few more rounds
complete chief AI
complete ally computer AI
complete Item/inventory system
fully integrate a couple quests



None.

Nov 25 2015, 2:22 am Oh_Man Post #5

Find Me On Discord (Brood War UMS Community & Staredit Network)

I can test on weekends for sure. But I'll be cashing in that favour later next month when I want to beta test my RPG like crazy before release. :P

You have had some good ideas in the past that sadly never came to fruition. I hope you can break that streak with this map, coz it looks baller and I wanna play the complete version!




Nov 25 2015, 8:53 am Stranger Post #6



I can help out with testing on weekends (for both of you =P) !



None.

Dec 13 2015, 9:21 am Butch Post #7

PROFESSIONAL MAP MAKER

Update: still making steady progress on this. Undergoing some large core game play changes for the better, simplifying and refining some of the feature creep I've developed. I'm super busy with work and my life and things right now so I really only work on this maybe an hour a day if at all. But rest assured progress is being made.

Some of the changes include a simplified skill tree for individual specialized heroes making the map more into a reactive and fun hack n slash arena with unique heroes. The setting and the main mission statement (kill lots of things to kill lots of things better) are all the same. Hopefully I can release some kind of a demo before the new year but I can't promise this as it's the busiest time for most people, including people in my life.



None.

Dec 13 2015, 11:13 pm CecilSunkure Post #8



Cool! Thanks for the update. I like hearing a little about the simplification and scope management :)



None.

Dec 17 2015, 12:50 am Butch Post #9

PROFESSIONAL MAP MAKER

Just sent a bunch of messages to a friend (who helps me out with Oreo Triggers sometimes) about how much enthusiasm I have for what I'm working on right now.
I thought I would share what I said instead of spending a bunch of time making an official description. It would be cool to see what people think of a mechanic like this:



I tried to get a screenshot in SC of it in action, but I couldn't quite capture my satisfaction. I may upload the map soon to see how people feel about the gameplay. I'm really just focusing on making very satisfying, bloody, horde killing mechanics.



None.

Dec 18 2015, 11:13 am Oh_Man Post #10

Find Me On Discord (Brood War UMS Community & Staredit Network)

Ideas are cool but making those ideas a reality is even cooler.

When can we play the beta??




Dec 23 2015, 8:41 pm Butch Post #11

PROFESSIONAL MAP MAKER

Update:
Finished a beautiful spawn system that spawns a group of units in a random spot anywhere on the map in whichever shape needed, with whatever necessary condition for that round.

This is significant because the system is so simple and versatile most of the gameplay work is already finished.

Also completed 3/4 of the dark templar heroes skills and they work terrifically.

D+D to shift to a nearby foe and gain max shields for 2 seconds

immediately hit D again after shifting and you'll shift again.

Immediately hit Z after shifting and do a critical attack as you shift.

There are currently 3 playable rounds. Even as bare bones as it is right now, because i started thinking in terms of good gameplay, the map is already so satisfying to play.

Things to finish before alpha:
- bit of player progression
- potion shop
- interaction with more NPCs during hiatus
- better kill combo system with more obvious rewards for getting high combos

I will update the main thread later, most of what it says has been updated/changed completely. (I decided the map was cool, but not fun, so restarted in a different direction)

I apologize for the tease. I just like to confirm progress is being made and i want something substantial before anything is released. If you want to get a sneak peak, hop on b.net us east around 6 - 11pm pacific standard time, and i'll most likely bug you for a test.

Thanks for reading.



None.

Jan 12 2016, 9:20 pm Butch Post #12

PROFESSIONAL MAP MAKER



makin progress.. Decided to start documenting a bit of my progress for fun and to keep me motivated.



None.

Jan 26 2016, 7:03 am Butch Post #13

PROFESSIONAL MAP MAKER



This video demonstrates the way shop owners will work. They'll show up during a hiatus and will take off before the enemies come. They have randomized dialogue each time you open the menu. Also there's more thorough footage of some combat using the Templar character during round 2.



None.

Mar 23 2016, 7:39 pm ScOULaris Post #14



Good Lord, Butch. This is looking fantastic! Definitely count me in for helping test this whenever it's ready.



None.

Jun 15 2016, 4:08 pm CecilSunkure Post #15



Any updates? :)



None.

Aug 6 2016, 11:13 pm Butch Post #16

PROFESSIONAL MAP MAKER

Quote from ScOULaris
Good Lord, Butch. This is looking fantastic! Definitely count me in for helping test this whenever it's ready.
Quote from CecilSunkure
Any updates? :)

Haven't forgotten about this, have just been busy with life things etc. If no one dies in the next 5 years or so you'll prob see this finished.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
Please log in to shout.


Members Online: MetalGear, Roy, jjf28, lil-Inferno