-Unique races and unit roles: 7 races to play each with a unique unit selection that all act out different roles, creating a unique play dynamic for each race. Almost EVERY possible unit is used in this map.
-Spells/Special abilities: In addition to unique armies, each race has some special abilities. In creating these I've tried to stay away from the typical starcraft dynamics, making spells that fit each faction's theme.
-Big armies, challenging battles: Battles here can rage across large sections of the map, its not uncommon for players to amass 200-300 unit armies. Army composition and positioning plays a significant role in the outcome of battles.
-Frequent updates and balance: This game is meant for competitive play, and something I've seen most diplomacy maps struggle with (and hell, a lot of rts games in general) is proper balance. Here, each race gives you an arsenal to work with which you use to create an effective playstyle. Balance means that no one race will give you an arsenal that is inherently more effective than another. Similarly, no one factor in an arsenal alone is effective enough to win you the game, requiring a more nuanced playstyle. In other words, this game is designed to open up more options of play, and create more situations where a playstyle can be effective.
-Spells/Special abilities: In addition to unique armies, each race has some special abilities. In creating these I've tried to stay away from the typical starcraft dynamics, making spells that fit each faction's theme.
-Big armies, challenging battles: Battles here can rage across large sections of the map, its not uncommon for players to amass 200-300 unit armies. Army composition and positioning plays a significant role in the outcome of battles.
-Frequent updates and balance: This game is meant for competitive play, and something I've seen most diplomacy maps struggle with (and hell, a lot of rts games in general) is proper balance. Here, each race gives you an arsenal to work with which you use to create an effective playstyle. Balance means that no one race will give you an arsenal that is inherently more effective than another. Similarly, no one factor in an arsenal alone is effective enough to win you the game, requiring a more nuanced playstyle. In other words, this game is designed to open up more options of play, and create more situations where a playstyle can be effective.
If anything, I think diplomacy games are very fun to watch as you can see everything that goes on from all sides. Territory is captured, armies amassed and the power struggle progresses in a pretty non-linear way. So I've decided that I'll be posting up our more interesting matches on here as a way of spreading the diplo-love.
For our first cast we've got Orks (Green), Space Marines (Blue), Tau (Brown), Chaos (Red) and Eldar (White). Here are some highlights from the match, and you can download the full replay below (to view, save it in the replay folder of your maps directory and load it like a map).
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Post has been edited 1 time(s), last time on Nov 20 2015, 12:33 am by Zoko-TkZ.
None.