We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I must say, I'm like 95% with Oh_man on this one.
Generally I liked the game but it did have it's weaknesses. Sometimes so grave that you wonder what the hell the person responsible was thinking. The other type of problem is repetition: The missions, the dialogs, the topics, the sentiments. Many have mentioned this already in this thread. At first I really liked the conversations. Until I noticed the recurring theme. And I think this is why Alarak gets so much love. He's refreshingly different. He trolls what we hate. But he is actually not less annoying than the other characters if taken by themselves.
What I liked:- The visuals above all. Especially the spear of Adun, but everything else Protoss as well.
- The cutscenes / fight scenes. Nice presentation, as always by Blizzard.
- Rohana. Because she was a proud Protoss, but not buttercupping everything like the others. I was so mad when she gave up the Khala for no fucking reason. She even used it against Amon. It was heroic of her to endure it.
- At first the epic speeches and interactions but that got old fast.
- The abilities. I'd go as far as saying they were imba. But without imba you wouldn't have had a chance to defeat those impossible odds. So you might take that as a negative but from a gamer perspective being imba is always more fun that getting frustrated.
- How the end wrapped things up
- The epilogue because it was both fun and refreshing to play and a nice way to tie loose ends.
So that's quite a list. And maybe answers Pr0nogo's question how you can enjoy the game. But as we all know Blizzard may be good with the details but fails on the larger scales. Hard.
So here's what I hated:- The whole void thing made no fucking sense at all. Space magic. Bad.
- The missions were ALL time based and as such all felt the same. No proper strategy, just find optimal build and rush your units back and forth between 2-3 objectives (base defense, main objective, bonus)
- The muscular Protoss. Not as bad as Jim Raynor, but still exaggerated. They are psi warriors, yet they fight like barbarians from RPGs. No finesse. Compare to bw when Artanis used the Uraj in the Xel'Naga temple. I'm fine with more armor in war times, but don't change them physically.
- All this "everyone loves each other" and Artanis being the uber love guru guiding them all to mutual orgasm. So annoying. Templar and DTs alright. They had Zeratul to bring them together, but with the other factions there should've been much more fighting and debate. Maybe a backstab. Make things interesting!
- Inconsistency 1 WE ARE ONE THROUGH THE KHALA. *couple missions later* WE ARE STRONGER WITHOUT THE KHALA... O.o
- Inconsistency 2 Do not use the purifiers as slaves. Talk to them, make them join, bla bla. *1 mission later* Take control of these 3 colossi, we'll talk later, just do as I say for now... O.o
- Inconsistency 3 Artanis just talks Selendis into cutting her nerve cords and suddenly all Protoss everywhere did the same. How did Selendis reach/convince all them? Through the Khala? I thought that was just a emotion thing and upped the spirits and not a mind reader. Also it's not believeable that every single Protoss actually agreed and did it. How many can remain in the Khala so that Amon still gets expelled? It was never explained, and probably not actually fleshed out. WHY NOT? SUCH A PIVOTAL MOMENT IS NOT THOUGHT TROUGH? *sigh*
And what of Rohana? I guess she saw that she has to cut the Khala connection anyway, because everyone has to according to Artanis plan. So why not show that? In the cutscene it is displayed as if Artanis finally convinced her that it's too dangerous (stasis field has proven that it's not).
- No noticable consequences. Zeratul dies, Shakuras dies, Fleet and basically all Protoss lost, but you never feel it. You can still build whatever in arbitrary numbers. It also has no impact on the story.
- WTF Raynor at the end: Why is the marshal badge still important? It's been what? 10 years or so? And super WTF at being fetched by Kerrigan and never been seen again. -.-
- No bitter feeling at the cost of the Amon-war. There must have been dozens, if not more Terran worlds that were eradicated, plus 1.5 Protoss Homeworlds with probably millions dead. Just a shallow happy ending. There should've been emotions. Relief and happiness but also sadness, hopelessness, riots, and of course tons of repair and cleanup work, disputes, trials, and so on. If they showed only half of these it wouldv'e been believeable. And the end would become so much more meaningful.
Other thoughts:- Zeratuls so called prophecy was just an image projected by Ourous of what could be if they don't stop Amon. Just like the writings that Zerg and Protoss need to awake the Xel'Naga. If you read them as instructions it makes more sense.
- What exactly is/are Templar? Wasn't it the warrior caste? Kalarax apparently becomes one. But after the caste system was declared terminated. So it's just an honorary title now? But why is Artanis insisting on the Templar being uber all the time?
So the hated list is much longer than the liked list. But overall I still enjoyed playing the game. And it will be special for me as it's finally a conclusion to everything we've been presented so far from sc to bw over wol and hots. I just wish Blizzard would plan things better and sacrifice some of their attention to detail for it. They have such potential and then waste it with terrible blunders. Oh and even if it's the last part put some effort into making the missions good! Not just creative (they are!) but also enjoyable to play. Give gamers some say in the game play. They'll tell that gamers like freedom in their missions, not railroading and being forced to act every 2 minutes on some whacky event. It's a RTS, focus being on strategy.
Did any of you (have the time to) devise strategies? I just used the same basic unit comp every damn level, without much deviation.