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Master of 239.242 D1 Items
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do not modify its energy in the same cycle like you created it.
e.g.: C:-always A:-create broodling at location C:-always A:-set energy points for all any units to 100% (I think this trigger action modified it... I also modified shield, hitpoints and hangar, but the modifieing energy makes more sense to create broodlings with activated timer) -> the broodling will have its timer counting down edit: FIND CORRECT SOLUTION IN THE POST BELOW (its the "modify hitpoints" action) This post was edited 1 time, last edit by Ahli: Jan 15 2008, 6:44 pm.
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We are not amused
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Hallucinations are the same FYI, except they are undetectable by bring (and command maybe?) except inside a transport.
![]() ![]() ![]() ![]() ![]() ![]() Of the sparkling wines, the most famous is Perth Pink. This is a bottle with a message in, and the message is 'beware'. This is not a wine for drinking, this is a wine for laying down and avoiding.
Another good fighting wine is Melbourne Old-and-Yellow, which is particularly heavy and should be used only for hand-to-hand combat. |
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Master of 239.242 D1 Items
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I already created broodlings with activated timer without using any 'create with properties'. One of that modify-actions did activate the timer used in the same trigger cycle... OK, now I tested it. >> modifying energy had NO effect. >> modifying healthpoints activates the timer and it does not care when you do it test the attached map, if you cannot believe me |
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Write your own destiny, or else someone will write it for you!
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Because several people have posted wrong information... as usual. ![]() ![]() ![]() ![]() ![]() ![]() ![]() www.sonsofwar.uuuq.com___0% 100% |