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Hyper Triggers, HELP PULEAZE

Creator: 12egoldi
Time: Jan 13 2008, 5:43 pm

Post #1     12egoldi Jan 13 2008, 5:43 pm

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Ok, i have absolutely noooo idea how to do this. BUT. i know i need to use a HT for a spawning trigger....

So
my idea is to create 50 units for player 5 every 30 seconds....
What i have understood from the other tthreads has been that a hp is somethin like this:
Trigger

null
Players:
¤ PLAYER 5

Conditions:
¤ Elapsed time is atleast 1 sec.

Actions:
¤ Modify death counts of player 5: set to 359 deaths of rhynadon


NEXT TRIGGER
Trigger
Conditions:
¤ Player 5 has suffered at most 359 deaths of rhynadon

Actions:
¤ Modify death count for player 5: add 1 deaths of rhynadon
¤ preserve trigger


NEXT TRIGGER
Trigger
Conditions:
¤ Player 5 has suffered at most 360 deaths of rhynadon

Actions:
¤ create 50 ultralisk for player 5 at spawn 1
¤ preserve trigger


NEXT TRIGGER
Trigger
Conditions:
¤ Player 5 has suffered at most 360 deaths of rhynadon

Actions:
¤ Modify death count for player 5: set to 359 deaths of rhynadon
¤ preserve trigger


is this ok?
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Post #2     y10k Jan 13 2008, 6:05 pm

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Use this instead:
C:P5 has exactly 360 death of rhynadon
A:create 50 units for P5
A:set death of rhynadon for P5 to 0
A:preserved

C:always
A:add 1 death of rhynadon for P5
A:preserved
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Post #3     12egoldi Jan 13 2008, 6:27 pm

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mmmmm dont work...but ty anyway
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Post #4     who Jan 13 2008, 7:17 pm

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someone09
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you understood the triggers i posted incorrectly
the one y10k does basically the same thing, it's probably actually working for you, but it takes too long, since you don't have hypers.

have this for hyper triggers (under a player with no waits)

C:
always
A:
preserve trigger
comment
wait(0) x 62

then copy that trigger 3 times.
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Post #5     Falkoner Jan 13 2008, 10:01 pm

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http://Falkoner.CoW.GooglePages.com/Hyper_Triggers.html

The correct triggers, if your hypertriggers worked properly, would be:

Trigger
Description:

Players:
¤ P1

Conditions:
¤ Always

Actions:
¤ Add 1 death for Rhynadon for player 1
¤ Preserve Trigger


Trigger
Description:

Players:
¤ Player 1

Conditions:
¤ Player 1 has suffered at least 360 deaths of Rhynadon

Actions:
¤ Create 50 Ultralisks for Player 1 at 'Spawn'
¤ Set deaths on Rhynadon for Player 1 to 0
¤ Preserve Trigger
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Post #6     12egoldi Jan 13 2008, 10:54 pm

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someone09 does wait(0) x 62 mean
wait (62000) milliseconds

or does it mean

wait(0)
wait(0)
wait(0)
wait(0)
wait(0)
wait(0)
wait(0)
etc... (x62)

?
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Post #7     Falkoner Jan 13 2008, 11:40 pm

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It means wait 0, like the link I pointed to you said :P

Using 62000 just gives major wait blocks :P
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Post #8     Joshgt2 Jan 14 2008, 3:28 am

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If your looking for a nice set of hyper triggers without having the wait blocks, then that isn't the way to go...
Trigger 1:
Player: whom ever
Condition: Always
Actions: -Wait 0 milliseconds
- Set 'Wait' (or any other name for this switch)
-Wait 0 milliseconds
- Preserve Trigger

Trigger 2:
Player: I believe a different one
Condition: - 'Wait' is set
Actions: -Wait 0 milliseconds
-Preserve trigger

That will take out all wait blocks that you may have.
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Post #9     NudeRaider Jan 14 2008, 5:09 am

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Quote from JoshgtIf your looking for a nice set of hyper triggers without having the wait blocks, then that isn't the way to go...
Trigger 1:
Player: whom ever
Condition: Always
Actions: -Wait 0 milliseconds
- Set 'Wait' (or any other name for this switch)
-Wait 0 milliseconds
- Preserve Trigger

Trigger 2:
Player: I believe a different one
Condition: - 'Wait' is set
Actions: -Wait 0 milliseconds
-Preserve trigger

That will take out all wait blocks that you may have.

I believe Trigger 2 must clear the switch
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www.sonsofwar.uuuq.com___0% (user posted image) 100%
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Post #10     Fwop_ Jan 14 2008, 5:18 am

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Just don't use wait timers for anything and you won't ever have the problem of wait blocks.
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Post #11     12egoldi Jan 14 2008, 8:23 pm

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Quote from Falkonerhttp://Falkoner.CoW.GooglePages.com/Hyper_Triggers.html

The correct triggers, if your hypertriggers worked properly, would be:

Trigger
Description:

Players:
¤ P1

Conditions:
¤ Always

Actions:
¤ Add 1 death for Rhynadon for player 1
¤ Preserve Trigger


Trigger
Description:

Players:
¤ Player 1

Conditions:
¤ Player 1 has suffered at least 360 deaths of Rhynadon

Actions:
¤ Create 50 Ultralisks for Player 1 at 'Spawn'
¤ Set deaths on Rhynadon for Player 1 to 0
¤ Preserve Trigger



So, before all that u must put a hyper trig right?

like...
always
wait (0) x 62

always
wait (0) x 62

always
wait (0) x 62

and then your trigger?
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Post #12     who Jan 14 2008, 8:40 pm

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someone09
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no, you just need them once in your whole map.
if you have any other waits that need to be run, put the hyper triggers under a computer player who doesn't use any waits. It will still work for all the players.
(user posted image)
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