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someone09
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you understood the triggers i posted incorrectly
the one y10k does basically the same thing, it's probably actually working for you, but it takes too long, since you don't have hypers. have this for hyper triggers (under a player with no waits) C: always A: preserve trigger comment wait(0) x 62 then copy that trigger 3 times. ![]() ![]() ![]() ![]() ![]() ![]() |
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Taking StarCraft Modding to the Limit!
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http://Falkoner.CoW.GooglePages.com/Hyper_Triggers.html
The correct triggers, if your hypertriggers worked properly, would be: Trigger Description: Players: ¤ P1 Conditions: ¤ Always Actions: ¤ Add 1 death for Rhynadon for player 1 ¤ Preserve Trigger Trigger Description: Players: ¤ Player 1 Conditions: ¤ Player 1 has suffered at least 360 deaths of Rhynadon Actions: ¤ Create 50 Ultralisks for Player 1 at 'Spawn' ¤ Set deaths on Rhynadon for Player 1 to 0 ¤ Preserve Trigger |
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Lets Roll Out!
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If your looking for a nice set of hyper triggers without having the wait blocks, then that isn't the way to go...
Trigger 1: Player: whom ever Condition: Always Actions: -Wait 0 milliseconds - Set 'Wait' (or any other name for this switch) -Wait 0 milliseconds - Preserve Trigger Trigger 2: Player: I believe a different one Condition: - 'Wait' is set Actions: -Wait 0 milliseconds -Preserve trigger That will take out all wait blocks that you may have. ![]() ![]() ![]() ![]() ![]() ![]() |