Staredit Network > Forums > General StarCraft > Topic: Local.dll
Local.dll
Aug 6 2015, 1:32 am
By: iCCup.xboi209  

Aug 6 2015, 1:32 am iCCup.xboi209 Post #1



What is the exact purpose of Local.dll? I was able to reconstruct the DLL with resources but no code: https://github.com/xboi209/Local




Aug 10 2015, 1:24 pm Neiv Post #2



It appears to be only used for localized data that is more convenient to store as resource (instead of storing inside mpq), so the main .exe can be kept same for all localizations. One of the its resources is used to set the default locale for files read from mpqs.



None.

Aug 10 2015, 2:19 pm iCCup.xboi209 Post #3



I'm aware that it contains resources for localization but it seems that it also contains executable code as well which is what I'm interested in.




Aug 10 2015, 2:31 pm Neiv Post #4



The executable code seems to be just the C runtime library initialization code that was automatically included when blizzard compiled the dll. Bw only uses the handle for loading resources and the dll doesn't even export any functions or variables. Storm.dll contains similar initialization code, maybe you can compare them to see if there are any differences between them?

-Though for proper comparision you would need to use older version of storm, local hasn't changed since 1.00 (or even beta) and it might have different compiler/runtime version



None.

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[02:58 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Moose Naw - if that is an option, it should be a global option
agreed
[02:58 pm]
Pr0nogo -- no problem
[11:47 am]
rnDPrc -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
Thank you :)
[11:28 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
SC:R still ships with all the old MPQs
[11:26 am]
Suicidal Insanity -- Otherwise it clutters up the UI and you have inconsistent names from location to location
[11:26 am]
Suicidal Insanity -- Moose
Moose shouted: Basically, anywhere that supports custom unit names should have an option to use the originals imo
Naw - if that is an option, it should be a global option
[11:10 am]
Pr0nogo -- though idk if you can extract them from scr anymore since casc took effect, so you can download them here
[11:08 am]
Pr0nogo -- rnDPrc
rnDPrc shouted: Where can I learn more about the default AI Scripts behavior? I'm having some problems here
extract the scripts using pympq and open them in pyai (using the python modding suite) and use nekron's guide as a reference
[10:57 am]
NudeRaider -- http://www.staredit.net/372001/ thou shalt not judge
[10:18 am]
rnDPrc -- I mean the Run AI Script trigger choices
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