Wilderness II
After a plane crash leaves you and a few other survivors stranded on an uninhabited island, you must use your primal instincts to collect natural resources, forge tools to help you build, and hunt game to survive.
Specifications:
- Size: 256x256
- Players: 1-6
- Genre: Survival
- Size: 1.54 mb
Gameplay:
- Starting off with a Civilian, roam the map to collect resources.
- Use the dropship system to pick up, drop, use, combine, and wield items.
- Maintain your hunger and warmth, both of which affect your overall health if they drop too low.
- Hunt game to collect meat and stave off your hunger.
- Build fires and shelters to protect against the cold.
- Survive as long as possible against the elements of nature.
Description
An unknown number of years, a guy named ws-Johnpaul made a map called WILDERNESS, in which you were a plane crash survivor who had to roam an island collecting items to make different weapons, which could be used to kill animals and eat their meat. This map was really cool and interesting, as it was a change from the usual defense/diplo/mass/etc genre that flooded Battle.net. However, it was incredibly unpolished and very outdated by today's standards, so I decided to remake it from scratch, keeping some of the original concepts that I thought were still viable, and changing others that could benefit from newer systems. I've kept many of the items and recipes to make them the same, but I've also included many new resources and items, as well as some new survival mechanics (warmth and health).
How the Game Works
As outlined in the Gameplay section, you start as a Civilian and must roam around the island collecting resources. You need to use these resources to craft tools and weapons, which serve to protect you from the island's indigenous creatures, as well as the changing weather (a list of all the item combinations is included at the end of this post). As time goes on, you will naturally get hungrier, so you will either need to eat fruits, which can be collected around the map in bushes, or kill animals for their meat. Eating raw meat might lessen your hunger, or it may make you sick and directly impact your health. Creating fires and cooking these meats ensures that you will only benefit from consuming them, but you are also at risk of burning them on the fires.
All four seasons are included, with spring and summer being the fairest seasons. With autumn and winter comes the cold, and your warmth will steadily decrease unless you are near a fire or in a shelter. Your hunger and warmth both start at 20, and your health starts at 40, and if either your hunger of warmth go below 10, your health will start to slowly decrease. If either (or both) hit 0, your health will rapidly decrease until you bring the other two vitals up.
As this is a survival map, there isn't really any main objective other than to survive. I may add one, as I know how a map without a goal can seem pretty pointless to play, but I will need to think of an actual, good objective before implementing it (suggestions are welcome).
Dropship System
You have a Shuttle, which allows you to do the following things: pick up, drop, wield, unwield, combine, use, and use with. To pick up an item, simply stand next to it and unload the unit named 'Pick Up'. Picking up an item will add it to your inventory, which is located in the bottom left corner of the map. To do anything with an item in your inventory, bring it to the beacons and unload a unit from the Shuttle. For example, if you want to equip a weapon, bring that unit to the beacon, and unload the unit named 'Wield'. Unequipping a weapon doesn't require you to bring anything to the beacons, as you'll just revert back to your Civilian. Dropping an item is the same as wielding: simply bring it to the beacons and unload 'Drop'. To combine resources to make a new item, bring all those resources to the beacons and unload 'Combine'. 'Use' is for when you want to interact with things on the map. For example, if you want to mine ore or fish, bring either your pickaxe or fishing rod to the beacon, and unload 'Use' to do either action. 'Use With' is mostly for when you want to create a new item that needs to be crafted with another item. As an example, to craft a pickaxe, you need to bring the required materials, as well as a metal hammer, to the beacons, and unload 'Use With'. Basically, whenever you have two or more items that aren't all being combined together, you want to use 'Use With'.
Hints
An unknown number of years, a guy named ws-Johnpaul made a map called WILDERNESS, in which you were a plane crash survivor who had to roam an island collecting items to make different weapons, which could be used to kill animals and eat their meat. This map was really cool and interesting, as it was a change from the usual defense/diplo/mass/etc genre that flooded Battle.net. However, it was incredibly unpolished and very outdated by today's standards, so I decided to remake it from scratch, keeping some of the original concepts that I thought were still viable, and changing others that could benefit from newer systems. I've kept many of the items and recipes to make them the same, but I've also included many new resources and items, as well as some new survival mechanics (warmth and health).
How the Game Works
As outlined in the Gameplay section, you start as a Civilian and must roam around the island collecting resources. You need to use these resources to craft tools and weapons, which serve to protect you from the island's indigenous creatures, as well as the changing weather (a list of all the item combinations is included at the end of this post). As time goes on, you will naturally get hungrier, so you will either need to eat fruits, which can be collected around the map in bushes, or kill animals for their meat. Eating raw meat might lessen your hunger, or it may make you sick and directly impact your health. Creating fires and cooking these meats ensures that you will only benefit from consuming them, but you are also at risk of burning them on the fires.
All four seasons are included, with spring and summer being the fairest seasons. With autumn and winter comes the cold, and your warmth will steadily decrease unless you are near a fire or in a shelter. Your hunger and warmth both start at 20, and your health starts at 40, and if either your hunger of warmth go below 10, your health will start to slowly decrease. If either (or both) hit 0, your health will rapidly decrease until you bring the other two vitals up.
As this is a survival map, there isn't really any main objective other than to survive. I may add one, as I know how a map without a goal can seem pretty pointless to play, but I will need to think of an actual, good objective before implementing it (suggestions are welcome).
Dropship System
You have a Shuttle, which allows you to do the following things: pick up, drop, wield, unwield, combine, use, and use with. To pick up an item, simply stand next to it and unload the unit named 'Pick Up'. Picking up an item will add it to your inventory, which is located in the bottom left corner of the map. To do anything with an item in your inventory, bring it to the beacons and unload a unit from the Shuttle. For example, if you want to equip a weapon, bring that unit to the beacon, and unload the unit named 'Wield'. Unequipping a weapon doesn't require you to bring anything to the beacons, as you'll just revert back to your Civilian. Dropping an item is the same as wielding: simply bring it to the beacons and unload 'Drop'. To combine resources to make a new item, bring all those resources to the beacons and unload 'Combine'. 'Use' is for when you want to interact with things on the map. For example, if you want to mine ore or fish, bring either your pickaxe or fishing rod to the beacon, and unload 'Use' to do either action. 'Use With' is mostly for when you want to create a new item that needs to be crafted with another item. As an example, to craft a pickaxe, you need to bring the required materials, as well as a metal hammer, to the beacons, and unload 'Use With'. Basically, whenever you have two or more items that aren't all being combined together, you want to use 'Use With'.
Hints
- Collect every item you come across.
- Constantly watch your hunger and warmth to ensure your health is not affected. Eat often and collect meats, fruits, and material for fires for the winter, as food will be less abundant, and fires will be necessary to survive.
- Understand the dropship system to make collecting and creating new items quick and easy. It might seem a bit wonky at first, but it makes sense (in my opinion, at least) after you get the hang of it.
- Don't be a lone wolf. While it might seem fun to alienate other players and try to survive on your own, your best bet is to work together and trade items to ensure you all last as long as possible.
To-Do List:
Make mission briefing and mission objectives.Have intro message at beginning of map.- Finish balancing units.
Color all unit names.- Fix item spawning so the same items don't spawn multiple times next to each other.
- Undoubtedly, many other things...
How You Can Help:
- There are, without a doubt, many bugs in this map. Everything works fine when I test it myself, but I've noticed that things sometimes get a little weird when multiple people are playing. Please, report any bugs in this thread so I can fix them.
- The balancing isn't really done. I made some preliminary changes to the unit stats, but I'm not sure if they're where they need to be. Any suggestions on those would be great.
- Suggestions on the difficulty of the map, rate of item spawning, and/or survival mechanics (hunger, warmth, health) would be greatly appreciated. I haven't really PLAYED through this map so much as I have tested all the different things, so I'm not actually sure if the difficulty is where it needs to be. I mean, who wants to play an easy survival map?
- As I stated before, suggestions on some sort of endgame objective are welcome.
Screen Shots:
Collapse Box
Crafting Recipes:
Don't look if you want to discover them for yourself!
Download
Attached below are WILDERNESS by ws-Johnpaul, and Wilderness II by Dem0n aka Dem0nS1ayer.
Attached below are WILDERNESS by ws-Johnpaul, and Wilderness II by Dem0n aka Dem0nS1ayer.
Attachments:
Post has been edited 10 time(s), last time on Jun 5 2015, 9:53 pm by Dem0n.