Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Map concepts general
Map concepts general
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May 22 2015, 9:15 pm
By: FlameViper  

May 22 2015, 9:15 pm FlameViper Post #1



General thread for all sorts of map ideas, gameplay mechanics and implementation.



None.

May 22 2015, 10:29 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

Isn't that kind of what this entire subforum is for?




May 23 2015, 1:09 am BloodyZombie117 Post #3

I have no idea what to put here... So I guess I'll just put this here.

Maybe he wants to make a sticky topic with easy to find tips and tricks for mapmakers to use instead of searching the whole forum or wiki to find something useful.
Hyper triggers being numero uno on all lists. I mean seriously, they speed the trigger speed up so much it's hell to not have them. All they are, are basically triggers filled with "Wait 0 milliseconds" and preserve trigger. Yay. Helped.




May 23 2015, 1:44 pm Roy Post #4

An artist's depiction of an Extended Unit Death

Quote from BloodyZombie117
Maybe he wants to make a sticky topic with easy to find tips and tricks for mapmakers to use instead of searching the whole forum or wiki to find something useful.
Hyper triggers being numero uno on all lists. I mean seriously, they speed the trigger speed up so much it's hell to not have them. All they are, are basically triggers filled with "Wait 0 milliseconds" and preserve trigger. Yay. Helped.
Assistance topic with commonly asked questions: http://www.staredit.net/topic/7783/

Theory topic on an optimized hyper trigger: http://www.staredit.net/topic/16433/

Hopefully that illustrates the differences of these forums and shows the purpose of Theories and Ideas.

Quote from FlameViper
General thread for all sorts of map ideas, gameplay mechanics and implementation.
A general thread is not necessary. If you have a concept worth exploring, make a thread for it.




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[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
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