Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Map concepts general
Map concepts general
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May 22 2015, 9:15 pm
By: FlameViper  

May 22 2015, 9:15 pm FlameViper Post #1



General thread for all sorts of map ideas, gameplay mechanics and implementation.



None.

May 22 2015, 10:29 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

Isn't that kind of what this entire subforum is for?



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May 23 2015, 1:09 am BloodyZombie117 Post #3

I have no idea what to put here... So I guess I'll just put this here.

Maybe he wants to make a sticky topic with easy to find tips and tricks for mapmakers to use instead of searching the whole forum or wiki to find something useful.
Hyper triggers being numero uno on all lists. I mean seriously, they speed the trigger speed up so much it's hell to not have them. All they are, are basically triggers filled with "Wait 0 milliseconds" and preserve trigger. Yay. Helped.




May 23 2015, 1:44 pm Roy Post #4

An artist's depiction of an Extended Unit Death

Quote from BloodyZombie117
Maybe he wants to make a sticky topic with easy to find tips and tricks for mapmakers to use instead of searching the whole forum or wiki to find something useful.
Hyper triggers being numero uno on all lists. I mean seriously, they speed the trigger speed up so much it's hell to not have them. All they are, are basically triggers filled with "Wait 0 milliseconds" and preserve trigger. Yay. Helped.
Assistance topic with commonly asked questions: http://www.staredit.net/topic/7783/

Theory topic on an optimized hyper trigger: http://www.staredit.net/topic/16433/

Hopefully that illustrates the differences of these forums and shows the purpose of Theories and Ideas.

Quote from FlameViper
General thread for all sorts of map ideas, gameplay mechanics and implementation.
A general thread is not necessary. If you have a concept worth exploring, make a thread for it.




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