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someone09
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that should work, but you cannot have any other wait actions running at the same time for the players owning these spawn triggers, or you will get wait blocks.
if these players need other waits, then use death counters instead (these death amounts assume you have hyper triggers) example: C: p5 has suffered at most 359 deaths of goliath turret A: preserve trigger add one death of goliath turret for p5 C: p5 has suffered exactly 360 deaths of goliath turret A: preserve trigger set deaths of goliath turret to 0 for p5 create 15 uruk hai at spawn 1 for player 5 with hyper triggers, triggers will execute 12 times every second (realtime), so 360 deaths ends up as 30 seconds, which is the equivalent of your wait(30000). if you do not have hyper triggers, you will have much less deaths, but i'm not sure how fast they run exactly. ![]() ![]() ![]() ![]() ![]() ![]() |