5/23/2016+ Added survival mode.~ All zombies spawned have a 40% to come directly to your hero character.
+ Fixed store bug where 3 tanks couldn't spawn reavers.+ The following balancing changes were made.~ Phonton Cannons - 25 minerals (now 175 and 2 gas)
~ All add ons cost less gas.
~ Science Vessel costs 250 less min 2 less gas.
~ All air units have received semi substantial health buff.
+ most dark templar groups have been moved closer to lights,~ they are also closer to where you need to go objective wise.
+ Players can now upgrade protoss hero units purchased from store.+ More additions to AI for zombie grouping have been made.~ AI now healthy groupings of different kinds of zombies.
+Bosses can usually be seen rolling with groups, making them much more challenging.+ Some terrain adjustments have been made.
+ There are more resources randomly strawn about the map to be picked up.~ Exploration is now a bit more rewarding.
+ Added "The Cerebrate Ending"~ There are 4 cerebrates spread across the map. Killing them causes an invasion on your position.
~Cerebrates are guarded by purple zombies of multiple variety, and usually have other side objective based units/buildings around them.
~ Killing all 4 Cerebrates triggers the Cerebrate ending.
+ The cerebrate ending teleports you back to start base, where you then fend off every zombie on the map.
This concludes the changes made for this patch.
And unlike many of the other updates ive made, I can say this one is as bug free as your gonna get.
I took a break from working on this, but this update should do good to help wrap things up.
If there are any questions comments or concerns about this map/update, or the future of the undead please let me know.
Any updates to this map will most likely be pretty small, if I do anymore updates at all
Post has been edited 1 time(s), last time on May 23 2016, 8:13 pm by zsnakezz.
I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.