Staredit Network > Forums > Modding Discussion > Topic: Problems with Current Modding Tools
Problems with Current Modding Tools
Mar 4 2015, 3:49 am
By: Sand Wraith
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Jul 26 2017, 3:20 pm Voyager7456 Post #301

Responsible for my own happiness? I can't even be responsible for my own breakfast

I haven't been having any issues using PyTBL's search function. Does it only occur under certain circumstances?



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Jul 26 2017, 3:23 pm poiuy_qwert Post #302

PyMS and ProTRG developer

Quote from Pr0nogo
Quote from poiuy_qwert
The issue is you have chosen a Doodad # that is already in use. You should find the highest Doodad # in use (should be the last doodad in the palette) and pick the next number.
That's... bizarre. I assumed the number was tiletype-dependent; 38 is the last vanilla high dirt doodad, so I chose 39 to sort it afterwards. I should be choosing a number higher than the highest dirt doodad, then?
Its not dependant on the type of doodad (high dirt, dirt, etc.), you have to use a unique Doodad # across the tileset you are editing.

Quote from Pr0nogo
I tried hooking the overlay to the doodad in PyTILE, using a jungle doodad as reference:



I use the same overlay flag, set it to ID 5, and replace the appropriate graphic in the mpq.



However, it doesn't place a sprite anywhere when I place the doodad in SCMDraft. I'm able to manually place it using the pure sprites feature, and it looks as desired:



...until you put a unit where it should be obscured, and it isn't. Also pictured are units underneath other sprites that behave as appropriately, with their sprites/selection circles/health bars hidden underneath the doodad's overlay.



Any ideas on how to fix either of these issues?
I'm not exactly sure about how the overlay works at the moment, I'll have to look into it when I get home. I assume the stacking order of the sprite is based on something from a .dat setting, or possibly the iscript, but I'll look into it.

Quote from Pr0nogo
Has the hard freeze whenever using PyTBL's search function still not been fixed?
It has not been fixed, I was never able to reproduce it. I plan to just re-write it because its old code (github issue) but I have not had time yet.




Jul 26 2017, 9:53 pm Pr0nogo Post #303



Quote from Voyager7456
I haven't been having any issues using PyTBL's search function. Does it only occur under certain circumstances?
Yes, the certain circumstance is: every time :P

Quote from poiuy_qwert
I was never able to reproduce it. I plan to just re-write it because its old code (github issue) but I have not had time yet.
Hm, any ideas on where I'd look to give you a bug report or whatever? There's no crashdump or internal error, it just freezes.




Jul 27 2017, 2:00 am poiuy_qwert Post #304

PyMS and ProTRG developer

Quote from Pr0nogo
Quote from poiuy_qwert
I was never able to reproduce it. I plan to just re-write it because its old code (github issue) but I have not had time yet.
Hm, any ideas on where I'd look to give you a bug report or whatever? There's no crashdump or internal error, it just freezes
There is nothing except detailed steps on how to reproduce it. Doesn't matter anymore, I have re-written it to ensure there are no infinite loops.

Quote from poiuy_qwert
Quote from Pr0nogo
Any ideas on how to fix either of these issues?
I'm not exactly sure about how the overlay works at the moment, I'll have to look into it when I get home. I assume the stacking order of the sprite is based on something from a .dat setting, or possibly the iscript, but I'll look into it.
Hmm, well I was wrong about the stacking order, maybe its just based on if the sprite is actually attached to a doodad or place manually? If you place the rock doodad's sprite manually does it have the same issue? I also don't know why SCMDraft isn't placing the sprite automatically, I think i'll need to ask SI what he's doing.




Jul 27 2017, 2:05 am Pr0nogo Post #305



Quote from poiuy_qwert
Doesn't matter anymore, I have re-written it to ensure there are no infinite loops.
Nice!

Quote from poiuy_qwert
If you place the rock doodad's sprite manually does it have the same issue?
Actually it looks like it is stacking correctly, I just need to make the sprite overlap with the doodad some instead of just being what didn't fit in the tiles.

PyDAT: It seems portrait data isn't changing when I'm clicking through the entries. Not sure what's up with that.




Jul 27 2017, 3:38 am poiuy_qwert Post #306

PyMS and ProTRG developer

Quote from Pr0nogo
Quote from poiuy_qwert
If you place the rock doodad's sprite manually does it have the same issue?
Actually it looks like it is stacking correctly, I just need to make the sprite overlap with the doodad some instead of just being what didn't fit in the tiles.
K

Quote from Pr0nogo
PyDAT: It seems portrait data isn't changing when I'm clicking through the entries. Not sure what's up with that.
Fixed, thanks!




Jul 30 2017, 2:04 am poiuy_qwert Post #307

PyMS and ProTRG developer

Quote from Voyager7456
Using PyMPQ, I am unable to rename a file.
This is now fixed.

Quote from Voyager7456
The first time I attempt to do so, the change is just ignored and the name of the file is not changed. The second time I try to rename the same file, I get this error:

Code
Exception in Tkinter callback
Traceback (most recent call last):
 File "C:\Python27\lib\lib-tk\Tkinter.py", line 1410, in __call__
   return self.func(*args)
 File "F:\Modding Tools\PyMS-master\Libs\SpecialLists.py", line 293, in <lambda>
   e.bind('<Return>', lambda _,i=i,n=n: self.endedit(i,n))
 File "F:\Modding Tools\PyMS-master\Libs\SpecialLists.py", line 302, in endedit
   if self.checkedit != t and self.report.rcmd and not self.report.rcmd(self.entries.index(int(n[5:])),self.checkedit):
 File "F:\Modding Tools\PyMS-master\PyMPQ.pyw", line 829, in do_rename
   if MpqRenameAndSetFileLocale(h, l[0], new, int(l[4]), int(l[4])):
 File "F:\Modding Tools\PyMS-master\Libs\SFmpq.py", line 441, in MpqRenameAndSetFileLocale
   return _SFmpq.MpqRenameAndSetFileLocale(mpq, oldname, newname, oldlocale, newlocale)
WindowsError: exception: access violation reading 0x00000167


The MPQ is not open in anything other than PyMPQ.
I changed something and hopefully that has fixed this.

Quote from poiuy_qwert
Quote from Pr0nogo
The 'Apply to megatiles' button doesn't appear to do anything when you select the 'apply {property} to megatiles' option. Am I doing something wrong? What is the intended function?
Yeah it doesn't seem to be working. Its supposed to apply the minitile settings from the current megatile to all the megatiles in the current group. Github issue
This is now fixed.

Quote from poiuy_qwert
Also, it looks like there is an issue with the placeability editor where you can only double click the first row of tiles (github issue). Until its fixed you can find the right group by double clicking one of the top tiles and then use the text boxes to change the ID's.
This is now fixed.

Quote from poiuy_qwert
Quote from Pr0nogo
Also, an option to turn off the warning for expanded tilesets upon file load would be nice.
Makes sense, i'll look into it (github issue). For now you can delete these two lines in PyTILE.pyw
I have added a "Don't warn me again" option.

Post has been edited 1 time(s), last time on Jul 30 2017, 3:24 am by poiuy_qwert.




Jul 30 2017, 10:58 am Pr0nogo Post #308



Quote from poiuy_qwert
I have added a "Don't warn me again" option.
Great!

PyDAT: Health Bar and Vert. Position fields do not visibly update with new values unless you toggle the 'Show Preview' option.




Jul 30 2017, 3:16 pm poiuy_qwert Post #309

PyMS and ProTRG developer

Quote from Pr0nogo
PyDAT: Health Bar and Vert. Position fields do not visibly update with new values unless you toggle the 'Show Preview' option.
Ya that annoys me too. I already have a github issue for it, and I was going to finish it last night but fell asleep :P

Edit: The preview issues have been resolved

Post has been edited 1 time(s), last time on Jul 30 2017, 4:35 pm by poiuy_qwert.




Jul 30 2017, 5:38 pm Voyager7456 Post #310

Responsible for my own happiness? I can't even be responsible for my own breakfast

Fantastic, thanks poiuy!



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Jul 31 2017, 4:51 am poiuy_qwert Post #311

PyMS and ProTRG developer

Started working on updating the main PyTILE UI:



Still figuring out what to do with the right side, but otherwise its going pretty well so far!




Jul 31 2017, 6:55 am KYSXD Post #312



Quote from poiuy_qwert
Started working on updating the main PyTILE UI:



Still figuring out what to do with the right side, but otherwise its going pretty well so far!

Really nice work!

BTW, I'll be sending you some suggestions for PyICE (and PyMS in general), hope you don't mind.




Jul 31 2017, 1:51 pm poiuy_qwert Post #313

PyMS and ProTRG developer

Quote from KYSXD
BTW, I'll be sending you some suggestions for PyICE (and PyMS in general), hope you don't mind.
Of course I don't mind, I hope for such things! User feedback is the main way PyMS continues to improve!




Jul 31 2017, 3:12 pm Pr0nogo Post #314



Loving the new look you're working on for PyTILE! Looks very nice.

I saw you asking SI about doodads with sprites/overlays, did you make any progress there?

edit:

PyMPQ - after selecting a file to add to a directory, you must click on the subject line to type (WinMPQ sets the subject line as the focus immediately) and you must click 'Ok' instead of pressing enter (WinMPQ doesn't require this step).

Is there a way to set PyMPQ as the default MPQ editor?

Post has been edited 1 time(s), last time on Jul 31 2017, 3:23 pm by Pr0nogo.




Jul 31 2017, 3:35 pm poiuy_qwert Post #315

PyMS and ProTRG developer

Quote from Pr0nogo
I saw you asking SI about doodads with sprites/overlays, did you make any progress there?
Currently chatting with him in a PM, I'm sure we'll get it worked out.

Quote from Pr0nogo
PyMPQ - after selecting a file to add to a directory, you must click on the subject line to type (WinMPQ sets the subject line as the focus immediately) and you must click 'Ok' instead of pressing enter (WinMPQ doesn't require this step).
This is another one of those really annoying things that is hard for me to catch, so thanks for reporting it. I assume you mean the window where you enter the "prefix"/folder? I can fix that.

Quote from Pr0nogo
Is there a way to set PyMPQ as the default MPQ editor?
All the programs should have a button (one with RegEdit icon) in the main toolbar to register themselves to open the files they support, but it has been a long time since I've looked into that, I could see it not working anymore.




Jul 31 2017, 3:39 pm Pr0nogo Post #316



Quote from poiuy_qwert
I assume you mean the window where you enter the "prefix"/folder? I can fix that.
Yeah I should have been more clear. The small window that has the text bar where you type the prefix isn't highlighted by default, so you have to click it. Then, after you type your prefix, pressing 'enter' doesn't add the file. You have to click on the 'Ok' button for that.

Quote from poiuy_qwert
All the programs should have a button (one with RegEdit icon) in the main toolbar to register themselves to open the files they support, but it has been a long time since I've looked into that, I could see it not working anymore.

Internal error

edit:
I managed to get PyTILE + SCMDraft to output a doodad with an overlay, but it looks like the sprite is being centered on the doodad instead of appearing on top? Not sure what the fix for this would be seeing as how there are no fields for offsetting that stuff in PyTILE.


Intended (left) vs. reality (right)

Post has been edited 1 time(s), last time on Jul 31 2017, 4:48 pm by Pr0nogo.




Jul 31 2017, 5:33 pm poiuy_qwert Post #317

PyMS and ProTRG developer

Quote from Pr0nogo
Quote from poiuy_qwert
I assume you mean the window where you enter the "prefix"/folder? I can fix that.
Yeah I should have been more clear. The small window that has the text bar where you type the prefix isn't highlighted by default, so you have to click it. Then, after you type your prefix, pressing 'enter' doesn't add the file. You have to click on the 'Ok' button for that.
Yep, I have created a github issue for it.

Quote from Pr0nogo
Quote from poiuy_qwert
All the programs should have a button (one with RegEdit icon) in the main toolbar to register themselves to open the files they support, but it has been a long time since I've looked into that, I could see it not working anymore.

Internal error
Thanks, that helps. I can make some updates that should fix that issue, but it will probably need some more back and forth after that, and even then I'm not sure if I'll be able to get it to work without getting on a windows machine myself.

Quote from Pr0nogo
I managed to get PyTILE + SCMDraft to output a doodad with an overlay
Do you know what the issue was before?

Quote from Pr0nogo
but it looks like the sprite is being centered on the doodad instead of appearing on top? Not sure what the fix for this would be seeing as how there are no fields for offsetting that stuff in PyTILE.


Intended (left) vs. reality (right)
I'm not exactly certain how that works, but there is no offset in the tileset files. I'm pretty sure the sprite is always placed in the middle of the doodad, so you either need to apply the offset in iscript or in the GRP itself.




Jul 31 2017, 5:38 pm Suicidal Insanity Post #318

I see you !

Did you have to change the 'has overlay' field to 10?

Center of the sprite -> center of the doodad (in pixels, not in tiles)

For file extensions: Make sure you are running as admin




Jul 31 2017, 7:04 pm Pr0nogo Post #319



Quote from poiuy_qwert
Do you know what the issue was before?
Did you have to change the 'has overlay' field to 10?
The sprite was actually always there, it was just incredibly small so it was super hard to see. I set the overlay field to '1' just like all the other doodads with overlays.

Quote from poiuy_qwert
I'm pretty sure the sprite is always placed in the middle of the doodad, so you either need to apply the offset in iscript or in the GRP itself.
Center of the sprite -> center of the doodad (in pixels, not in tiles)
Huh, figures. I'll whip up a test to confirm that and if it aligns properly, all will be well. Thanks for the info.

For file extensions: Make sure you are running as admin
As far as I can tell you can't execute python programs as admin. I don't have UAC on and am the only admin account on the PC so there shouldn't be any issues there but this is windows 10 we're talking about, so who knows.




Jul 31 2017, 7:17 pm Suicidal Insanity Post #320

I see you !

I run python as admin as needed at work, just need to use an elevated command prompt when starting py.




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[11:46 pm]
O)FaRTy1billion[MM] -- firegraft is for making mods for starcraft, if you're trying to do stuff like that for a single map then EUD Editor is probably what you are looking for
[11:45 pm]
O)FaRTy1billion[MM] -- fusiongtxo0
fusiongtxo0 shouted: my computer says the download of firegraft has a virus
ya, for some reason AVs like to say it's some infected browser extension or something
[05:37 pm]
fusiongtxo0 -- like in gods tower defense
[05:37 pm]
fusiongtxo0 -- will firegraft allow me to make a tiger able to attack
[05:11 pm]
NudeRaider -- that's normal for modding tools. All it means is that your virus scanner hasn't seen the file often.
[04:56 pm]
fusiongtxo0 -- this is bullshit lol
[04:56 pm]
fusiongtxo0 -- my computer says the download of firegraft has a virus
[04:42 pm]
fusiongtxo0 -- so can you guys answer my question in ums assistance for sc1
[2022-1-20. : 2:57 am]
Ahli -- KrayZee
KrayZee shouted: When Kotick leaves, I'd say this.
too bad that he will leave with an additional f*ckton of money after the acquisition will be completed :(
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