I have a difficulty system that includes switching a large group of enemies between players.
Sometimes when they switch, the enemies in question "stop". They are still registered as enemies, as i can scroll over them
and see the red cursor.
Things I noticed upon inspection:
-These units can still be ordered to move, patrol, and attack through triggers.
-These units will not move, unless ordered by those specific triggers.
-The problem is extremely random in occurrence, and sometimes will not occur at all.
My best guess, is that sometimes the units will switch players before the buildings.
Which wouldn't make much sense either, since I deleted the triggers that end in failure for not having buildings.
Not only that, but they don't appear neutral, they just stop "doing" things that the units normally should do,
such as attack you when you are close to them.
Like I said before, this problem does not always present itself. Something tells me this is a common thing, and I'm
not the first to tread the waters of player switching unit glitches.
If anybody has advice on this issue, it would be greatly appreciated.
I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.