Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: [EUDA] Current Player trick.
[EUDA] Current Player trick.
Feb 14 2015, 2:56 am
By: trgk  

Feb 14 2015, 2:56 am trgk Post #1



Requires EUD Action Enabler sort of things.


Current player : 0x6509B0 (EPD Player 203155)

->

SetDeaths(203155, SetTo, 12345, 0)
SetDeaths(CurrentPlayer, SetTo, 3333, 0)


Is equivilant to:

SetDeaths(12345, SetTo, 3333, 0)

So,

- You can dynamically calculate 'where' to modify.
- Useful when you need to access data pointed by known-address pointer.

- Read pointer data & store it in 0x6509B0
- Access underlying data with CurrentPlayer

Simple trick.



EUD

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[03:36 pm]
Oh_Man -- a program called mapstats I think it's on here to DL
[02:39 pm]
GGmano -- so theres a limit on total triggers on around 80k?
[02:38 pm]
GGmano -- thanks for info anyway
[02:38 pm]
GGmano -- how did you found that out ohh man?
[02:15 pm]
Oh_Man -- mapstats says 80k triggers
[09:37 pm]
GGmano -- maybe its not about the size i guess since its now above 6000 and was saved
[2022-7-02. : 9:05 pm]
GGmano -- just seems like 6000kb is an obstacle not sure
[2022-7-02. : 9:05 pm]
GGmano -- idk it could also be about the map size its like above 6k kb map wont be saved,, 6000kb of triggers no sounds im aware sounds can go beyond that size
[2022-7-02. : 8:51 pm]
GGmano -- heres link for the new release http://www.staredit.net/topic/18475/#1
[2022-7-02. : 8:51 pm]
GGmano -- i now released it after deleting triggers 3 times sadly
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