Map name:[COLOR=#CE091D]RE:Station[/COLOR]
Map size:[COLOR=#86EE59]128x128[/COLOR]
Tileset:[COLOR=#81A7EF]Installation[/COLOR]
Human players:6
Computer players:2
[COLOR=#DFA51C]Storyline:[/COLOR]
During Raccoon City, the outer lines of defense fail, and the last people standing are in the RPD police station. Chief Irons is the commander of the remaining forces.
[COLOR=#DFA51C]Time[/COLOR]:30 minutes
Features a basic system for the AI players units, so that when the units health drops too low, the unit retreats to the first aid station, then when healed, goes back to the current defending position. This counters the problem of RE:Raccoon City, where the units would fight till they died. Also there will be a way to order a retreat for each respective position, which Chief Irons says. It'll be something like if the barricades are all destroyed, more units will come to help, then when they get majorly injured, or overrun, they retreat. More than that I cannot say, but I am open to suggestion.
There will be sounds for the footsteps, and alternate firing sounds, as well as an ammo system and weapons changing system.
[COLOR=#DFA51C]Date started[/COLOR]:12/1/08(NZ date system, 1/12/08 to US)
[COLOR=#DFA51C]Date completed[/COLOR]:When it's done!
Screenies:
Got overwritten, when I get on my other comp, ill post some.
[PROGRESS=3]
Map name:
RE:StationMap size:
128x128Tileset:
InstallationHuman players:6
Computer players:2
Storyline:During Raccoon City, the outer lines of defense fail, and the last people standing are in the RPD police station. Chief Irons is the commander of the remaining forces.
Time:30 minutes
Features a basic system for the AI players units, so that when the units health drops too low, the unit retreats to the first aid station, then when healed, goes back to the current defending position. This counters the problem of RE:Raccoon City, where the units would fight till they died. Also there will be a way to order a retreat for each respective position, which Chief Irons says. It'll be something like if the barricades are all destroyed, more units will come to help, then when they get majorly injured, or overrun, they retreat. More than that I cannot say, but I am open to suggestion.
There will be sounds for the footsteps, and alternate firing sounds, as well as an ammo system and weapons changing system.
Date started:12/1/08(NZ date system, 1/12/08 to US)
Date completed:When it's done!
Screenies:
Got overwritten, when I get on my other comp, ill post some.
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