Staredit Network > Forums > SC1 Map Showcase > Topic: Hyperion 2 V.10 The Final Update Released.
Hyperion 2 V.10 The Final Update Released.
Jan 11 2015, 6:08 pm
By: zsnakezz  

Jan 11 2015, 6:08 pm zsnakezz Post #1




____________
**************(Hyperion 2)**************
V.10 FINAL
-A Single Player Defense and Escape Experience-
------------------
_______________
~By: zsnakezz~
V.10 The Final Update!





~*Hyperion 2 V.10 Complete*~
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Alright, so basically instead of creating a huge list like I normally do, I will summarize the final changes to this map.
It has been a long journey, but there is not much more I can actually add to it anymore.
In this update, I would tell you to play the previous update first, because it is easier, and it teaches you how to manipulate your minions better.

The last update, V.9, I added items, which then led me to adding computer controlled minions that fight for you,
which allows you to muster a massive army of your own faster. In V.10 I pretty much put a fast forward for people who
might be a little bit better, and know they are good enough to fast track through gameplay.

How I did this was by adding 2 Cerebrates that spawn 2 different uber monsters each, and some other units when you walk up to them.
These will allow you to collect uber bounties faster than the waves would normally allow.

Last night, I came up with a gambling idea that would mix things up in a fun way. It's a building that acts much like the other 2 I mentioned,
but this one spawns back, and randomizes rewards and enemy attacks against you. Gambling happens in 3 categories called "Dice" rolls.

Dice Roll Attack There are 6 different attacks that range in great variety and difficulty that may spawn every time you gamble. These I'm not elaborating on.

Dice Roll Minions Works off of the systems i made in V.9, gives the computer units that fight for you. You win 2 of 1 out of 6 minions. These include;

2 Reavers, 2 Uber Dragoons, 2 Uber Scouts, 2 Uber Archon, 1 Yellow Submarine, and 2Motherships.

The AI for the minions needed a major overhaul after adding these systems.
I needed hyper triggers to get the Gambler Randomizing thing to work,
which made some things behave very differently, and stop attacking. Though its fixed now.

Dice Roll Reward There are 5 different monetary rewards that can roll each time you game, they include the following;
Doing the cerebrate events before gambling makes more sense.

"BANKRUPTCY" Lose all income. "Cheese" +200 ore+gas-> "Modest Graze" +600 "2 Months Rent" +1000 "JACKPOT!" +5000



Gambling is an extremely risky thing to do early game. There are alternative activities you can do to make money, like the 2 Cerebrate Events.
If timed correctly, the Cerebrate Events can give a significant financial boost early game, and are not as risky as Gambling.

+ Many enemy waves have increased in difficulty. It is now harder to achieve your main objectives. But you are given many tools to vanquish your enemy.

+ An Alternative Objective has been added, Kill Doomsday The Ultimate Gaurdian.
Doomsday can spawn in 2 ways, through gambling, and through trying to complete the main objective. Doomsday is an event added
to give an advanced player the ability to beat the game faster.


~Doomsday and his subsequent attack disappear if 7 of your buildings are destroyed after he is spawned. So no, if you gamble the Doomsday attack, you don't HAVE to end the game. But the attack hurts, and Doomsday has a lot of health. So, there is somewhat of a time frame in which you can kill em.

+ New objective changes have been added. You now need to bring AT LEAST 3 UNITS to Hyperion 2 instead of one. Getting 1 single unit
to Hyperion 2 can be achieved TOO easily using certain methods. Getting more than 1 unit there is substantially more difficult.



`_~*V.10 Download Link!*~_'
http://www.staredit.net/sc1db/file/3001/

*ATTENTION*
There is an item slot in the top right corner of the item slot section that always belongs to you.
UNLOADING A CIVILIAN RECALLS YOUR MINIONS TO YOUR CASTER.
UNLOADING A SPECIAL OPS M WILL RECALL YOUR CASTER TO YOUR SPAWNING UNIT.
THIS ALLOWS YOU TO MANAGE THE LOCATION AND SURVIVABILITY OF YOUR COMPUTER MINIONS.
THIS ALSO ALLOWS YOU TO MOVE YOUR CASTER IF STUCK, AND TAKE HIM TO POINTS OF ATTACK.
PRACTICING THE USE OF THESE FUNCTIONS WILL ALLOW YOU TO HAVE A MUCH MORE ENJOYABLE EXPERIENCE!

DO NOT LET YOUR CASTER DIE, IT WILL RESPAWN, BUT 1 BUILDING OF YOURS WILL DIE!


Below lies info on previous versions, most gameplay shown still exists and is helpful.
Mind you, much of the systems shown below have been improved upon in V.10.


~*V.9*~






Here are some videos to show you how items work.








`_~~*Please enjoy this *old*(lol) Version of Hyperion 2.*~~_'

`_~*V.9 Download Available HERE!*~_'
Download attached to page, or available in Starcraft I Files.
http://www.staredit.net/sc1db/file/3000/



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~*V.8*~












Please enjoy Hyperion 2, it is rather fun.






~*Here are some gameplay details*~

-Build a defense to protect your base from invasion.
-Your base is already built at the top of the map, all units and upgrades have been tuned and modified to follow the flow of the map.

-Defeat waves and bosses and collect bounties for surviving and killing special monsters, and special monster groups.

-There is a list of monsters that if you kill a certain number of them, they will die forever. (cant be made by enemies anymore)
These include 2-Arbiters, 3-Defilers, 3-Queens, and 3-High Templar.

I realized the player needed better ways to reach the ship in time, these units were specifically making the job almost entirely possible, so I gave you guys a challenging yet rewarding way of getting rid of them.

-There is a HUGE list of bounties that I made, ex: Kill certain number of units, get rewarded with resources and hero's. You don't mine minerals or anything like that, most of your money comes from killing enemies.

-The "Major Economy" gives you a constant stream of resources as you play, though this stream is constantly being complimented by bounty rewards. This is the replacement to mining for your resources.

-Find Items throughout the map that spawn units and performs spells, giving you your own AI army.



WARNING:
Not only are you fending off planned waves of enemies, you are also fighting against insane AI computers, who create attacks of their own, and will attack somewhat unpredictably. Game play experiences (especially late game) will have variety. Watching and defending your whole base is important.

~*Future Changes*~
Yo mama.





Post has been edited 5 time(s), last time on Jan 13 2015, 9:05 am by zsnakezz.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Jan 12 2015, 3:13 am zsnakezz Post #2



Download link for final version is now up.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Oct 16 2015, 5:23 am zsnakezz Post #3



Oh snap I just randomly updated this map.

Check download page for details.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

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