by x)aCe(x
Completion: ~75%
Information: More coming soon. Below are my successional map notes which detail the completed/incomplete areas. N/A represents incomplete areas. I've come across no reason to believe I won't complete this map. However, this map is a labor of love so production won't be rushed. I'll attach a beta version to this topic when it's at a playable point.
Questions? PM or Post.
G R O U N D 0-1
T W I L I G H T C A N Y O N S
An open and expansive area which
is host to a slew of inhabitants
I. Twilight Canyon South: Military Installation Entrance
- N/A
M I S S I O N 1
M I L I T A R Y I N S T A L L A T I O N
Cold, mechanized bunker containing
research and development facilities
I. Military Installation Exterior Defense Area
- Ghosts and Marines in disabled bunkers
- Four Duke Tanks patrolling the entire area
II. Military Installation Entry Level
A E G I S G R I F F I N
Automated Defense Mechanism which
resembles the legendary Griffin.
- Claw attack, Shoot Lasers, Drop Explosives
III. Military Installation Main Level (1st Time)
- N/A
IV. Military Installation Lower Level (1st Time)
A E G I S T I T A N (#1)
Armored Defense Mechanism which
fires devastating missile strikes.
- Shoot Munition Missile
V. Military Installation Security Key Card Room #1
- Marines
VI. Military Installation Lower Level (2nd Time)
A E G I S T I T A N (#2)
Armored Defense Mechanism which
fires devastating missile strikes.
- Shoot Munition Missile
VII. Military Installation Main Level (2nd Time)
- N/A
VIII. Military Installation Upper Level (Right Side)
A E G I S O R A C L E
Enchantress Medium and Commander
of the Aegis Military Forces
- Blind enemy attackers
A E G I S O R A C L E W A R S H I P
Heavily Armored Transport and
Academy of The Aegis Oracle
- Drop Oracle and Create Firebrand/Sentry at Points 1-8
IX. Military Installation Main Level (3rd Time)
- N/A
X. Military Installation Lower Level (3rd Time)
A E G I S T I T A N (#3)
Armored Defense Mechanism which
fires devastating missile strikes.
- Shoot Munition Missile
XI. Military Installation Security Key Card Room #2
- Marines
XII. Military Installation Lower Level (4th Time)
A E G I S T I T A N (#4)
Armored Defense Mechanism which
fires devastating missile strikes.
- Shoot Munition Missile
XIII. Military Installation Main Level (4th Time)
- N/A
XIV. Military Installation Upper Level (Left Side)
A E G I S B A L L I S T I C G O L E M
Automated Defensive Mechanism which
commands Praetorians and explosives.
- Shoot Explosive Projectile, Create Praetorian
A E G I S B A L L I S T I C G O L E M B R A I N
Automated Defensive Mechanism which
Defends the Physical Ballistic Systems
- Defense Matrix Golem
G R O U N D 0-2
T W I L I G H T C A N Y O N S
An open and expansive area which
is host to a slew of inhabitants
I. Twilight Canyon Southeast: Ancient Caverns Entrance
- N/A
M I S S I O N 2
A N C I E N T C A V E R N S
Treacherous locale, filled with hordes of
creatures from the deathliest depths
I. Ancient Ruins Exterior Jungle Area (1st Time)
II. Ancient Ruins Underground Cavern (1st Time)
- Swarm enemy attackers and Give Swarm to Ally/Create Bomber
- Create Patrolling Undead Ghouls at Points 1-2
III. Ancient Ruins Crystal Cavern (Right Side)
P O L T E R G E I S T
Malevolent summoner spirit and
Guardian of the Crystal Cavern
- Create Undead Bombers, Create Crystal Shards, Warp to Points 1-4
IV. Ancient Ruins Underground Cavern (2nd Time)
- Swarm enemy attackers and Give Swarm to Ally/Create Bomber
- Create Patrolling Undead Ghouls at Points 1-2
V. Ancient Ruins Arachnid Nest and Enchanted Wooden Key Room (Left Side)
- Create Patrolling Stalkers which get attacked by Specters
VI. Ancient Ruins Arachnid Queen's Hatchery
P L E T H O R A
Arachnid Queen and Mother
of the Arachnid Hordes
- Spawn Hatch Eggs, Create Specters at Eggs
VII. Ancient Ruins: Arachnid Nest and Enchanted Wooden Key Room (Left Side)
- Create Patrolling Stalkers which get Attacked by Specters
VIII. Ancient Ruins: Underground Cavern (3rd Time)
- Swarm enemy attackers and Give Swarm to Ally/Create Bomber
- Create Patrolling Undead Ghouls at Points 1-2
IX. Ancient Ruins: Exterior Jungle Area (2nd Time)
X. Ancient Ruins Falcon's Nest
- Create Patrolling Falcons at Trees 1-10
XI. Ancient Ruins: Dragon's Roost
T H R E E - H E A D E D H Y D R A
Legendary dragon-serpent which
possesses regenerative powers
- Create Alpha, Gamma, and Omega Heads
- Create Wolves, Bats, and Snakes
XII. Ancient Ruins: Infested Swamp
- Create Patrolling Snakes and Basilisks at Trees 1-3
XIII. Ancient Ruins Basilisk's Lair
M E D U S A
Queen of the Serpents and
Matriarch of the Jungle
- Create Patrolling Snakes and Basilisks
- Teleportation to points 1-8
G R O U N D 0-3
T W I L I G H T C A N Y O N S
An open and expansive area which
is host to a slew of inhabitants
I. Twilight Canyon Northeast: Lucent Fortress Entrance
- Create blitzing hero Zealots
M I S S I O N 3
L U C E N T F O R T R E S S
Bionic fortress upon the hill which
contains a sacred defensive force
I. Lucent Fortress Main Courtyard (1st Time)
L U C E N T G A T E K E E P E R(X2)
N/A
- Spawn Knight Channel Projectile
II. Lucent Fortress Main Courtyard Upper Corridor (Right Side)
L U C E N T N E B U L I Z E R
N/A
- Follows Lucent Nebulizer Shadow
- Shoot Disruption Webs, Create Patrolling Lucent Knights
III. Lucent Fortress Main Courtyard (2nd Time)
L U C E N T G A T E K E E P E R(X4)
N/A
- Spawn Knight Channel Projectile
IV. Lucent Fortress Main Courtyard Upper Corridor (Middle)
L U C E N T P H A N T A S M
and the Lucent Necromancer
- Create Undead Bombers
V. Lucent Fortress Main Courtyard (3rd Time)
L U C E N T G A T E K E E P E R(X6)
N/A
- Spawn Knight Channel Projectile
VI. Lucent Fortress Main Courtyard Upper Corridor (Left Side)
L U C E N T A U T O M A T O N
N/A
- Create Lucent Magnetizers, Shoot Lucent Munitions
VII. Lucent Fortress Upper Courtyard (1st Time)
- Create Patrolling Lucent Sentinels
VIII. Lucent Fortress Upper Courtyard Defense Area
- Cannons alternating enemy/ally
IX. Lucent Fortress Upper Citadel
L U C E N T G A L V A N I Z E R
- Create Lucent Galvaninzer Disciples, Storm enemy attackers
X. Lucent Fortress Upper Courtyard (2nd Time)
- Create Patrolling Lucent Sentinels
M I S S I O N 4
T W I L I G H T M O U N T A I N
Cavernous dwelling of elemental forces
which live in the heart of the mountain
N/A
None.