Staredit Network > Forums > SC1 Map Production > Topic: Sniper Fantasy
Sniper Fantasy
Jan 7 2015, 9:04 pm
By: x)aCe(x  

Jan 7 2015, 9:04 pm x)aCe(x Post #1



Sniper Fantasy
by x)aCe(x

Completion: ~75%
Information: More coming soon. Below are my successional map notes which detail the completed/incomplete areas. N/A represents incomplete areas. I've come across no reason to believe I won't complete this map. However, this map is a labor of love so production won't be rushed. I'll attach a beta version to this topic when it's at a playable point.

Questions? PM or Post.



G R O U N D 0-1
T W I L I G H T C A N Y O N S
An open and expansive area which
is host to a slew of inhabitants

I. Twilight Canyon South: Military Installation Entrance
- N/A


M I S S I O N 1
M I L I T A R Y I N S T A L L A T I O N
Cold, mechanized bunker containing
research and development facilities

I. Military Installation Exterior Defense Area
- Ghosts and Marines in disabled bunkers
- Four Duke Tanks patrolling the entire area

II. Military Installation Entry Level
A E G I S G R I F F I N
Automated Defense Mechanism which
resembles the legendary Griffin.

- Claw attack, Shoot Lasers, Drop Explosives

III. Military Installation Main Level (1st Time)

- N/A

IV. Military Installation Lower Level (1st Time)
A E G I S T I T A N (#1)
Armored Defense Mechanism which
fires devastating missile strikes.

- Shoot Munition Missile

V. Military Installation Security Key Card Room #1
- Marines

VI. Military Installation Lower Level (2nd Time)
A E G I S T I T A N (#2)
Armored Defense Mechanism which
fires devastating missile strikes.

- Shoot Munition Missile
VII. Military Installation Main Level (2nd Time)

- N/A

VIII. Military Installation Upper Level (Right Side)
A E G I S O R A C L E
Enchantress Medium and Commander
of the Aegis Military Forces

- Blind enemy attackers

A E G I S O R A C L E W A R S H I P
Heavily Armored Transport and
Academy of The Aegis Oracle

- Drop Oracle and Create Firebrand/Sentry at Points 1-8

IX. Military Installation Main Level (3rd Time)

- N/A

X. Military Installation Lower Level (3rd Time)

A E G I S T I T A N (#3)
Armored Defense Mechanism which
fires devastating missile strikes.
- Shoot Munition Missile

XI. Military Installation Security Key Card Room #2
- Marines

XII. Military Installation Lower Level (4th Time)
A E G I S T I T A N (#4)
Armored Defense Mechanism which
fires devastating missile strikes.

- Shoot Munition Missile

XIII. Military Installation Main Level (4th Time)

- N/A

XIV. Military Installation Upper Level (Left Side)
A E G I S B A L L I S T I C G O L E M
Automated Defensive Mechanism which
commands Praetorians and explosives.

- Shoot Explosive Projectile, Create Praetorian

A E G I S B A L L I S T I C G O L E M B R A I N
Automated Defensive Mechanism which
Defends the Physical Ballistic Systems

- Defense Matrix Golem

G R O U N D 0-2
T W I L I G H T C A N Y O N S
An open and expansive area which
is host to a slew of inhabitants

I. Twilight Canyon Southeast: Ancient Caverns Entrance
- N/A

M I S S I O N 2
A N C I E N T C A V E R N S
Treacherous locale, filled with hordes of
creatures from the deathliest depths

I. Ancient Ruins Exterior Jungle Area (1st Time)

II. Ancient Ruins Underground Cavern (1st Time)
- Swarm enemy attackers and Give Swarm to Ally/Create Bomber
- Create Patrolling Undead Ghouls at Points 1-2

III. Ancient Ruins Crystal Cavern (Right Side)
P O L T E R G E I S T
Malevolent summoner spirit and
Guardian of the Crystal Cavern

- Create Undead Bombers, Create Crystal Shards, Warp to Points 1-4

IV. Ancient Ruins Underground Cavern (2nd Time)
- Swarm enemy attackers and Give Swarm to Ally/Create Bomber
- Create Patrolling Undead Ghouls at Points 1-2

V. Ancient Ruins Arachnid Nest and Enchanted Wooden Key Room (Left Side)
- Create Patrolling Stalkers which get attacked by Specters

VI. Ancient Ruins Arachnid Queen's Hatchery
P L E T H O R A
Arachnid Queen and Mother
of the Arachnid Hordes

- Spawn Hatch Eggs, Create Specters at Eggs

VII. Ancient Ruins: Arachnid Nest and Enchanted Wooden Key Room (Left Side)
- Create Patrolling Stalkers which get Attacked by Specters

VIII. Ancient Ruins: Underground Cavern (3rd Time)
- Swarm enemy attackers and Give Swarm to Ally/Create Bomber
- Create Patrolling Undead Ghouls at Points 1-2

IX. Ancient Ruins: Exterior Jungle Area (2nd Time)

X. Ancient Ruins Falcon's Nest
- Create Patrolling Falcons at Trees 1-10

XI. Ancient Ruins: Dragon's Roost
T H R E E - H E A D E D H Y D R A
Legendary dragon-serpent which
possesses regenerative powers

- Create Alpha, Gamma, and Omega Heads
- Create Wolves, Bats, and Snakes

XII. Ancient Ruins: Infested Swamp
- Create Patrolling Snakes and Basilisks at Trees 1-3

XIII. Ancient Ruins Basilisk's Lair
M E D U S A
Queen of the Serpents and
Matriarch of the Jungle

- Create Patrolling Snakes and Basilisks
- Teleportation to points 1-8

G R O U N D 0-3
T W I L I G H T C A N Y O N S
An open and expansive area which
is host to a slew of inhabitants

I. Twilight Canyon Northeast: Lucent Fortress Entrance
- Create blitzing hero Zealots


M I S S I O N 3
L U C E N T F O R T R E S S

Bionic fortress upon the hill which
contains a sacred defensive force

I. Lucent Fortress Main Courtyard (1st Time)
L U C E N T G A T E K E E P E R(X2)
N/A

- Spawn Knight Channel Projectile

II. Lucent Fortress Main Courtyard Upper Corridor (Right Side)
L U C E N T N E B U L I Z E R
N/A

- Follows Lucent Nebulizer Shadow
- Shoot Disruption Webs, Create Patrolling Lucent Knights

III. Lucent Fortress Main Courtyard (2nd Time)
L U C E N T G A T E K E E P E R(X4)
N/A

- Spawn Knight Channel Projectile

IV. Lucent Fortress Main Courtyard Upper Corridor (Middle)
L U C E N T P H A N T A S M
and the Lucent Necromancer

- Create Undead Bombers

V. Lucent Fortress Main Courtyard (3rd Time)
L U C E N T G A T E K E E P E R(X6)
N/A

- Spawn Knight Channel Projectile

VI. Lucent Fortress Main Courtyard Upper Corridor (Left Side)
L U C E N T A U T O M A T O N
N/A

- Create Lucent Magnetizers, Shoot Lucent Munitions

VII. Lucent Fortress Upper Courtyard (1st Time)
- Create Patrolling Lucent Sentinels

VIII. Lucent Fortress Upper Courtyard Defense Area
- Cannons alternating enemy/ally

IX. Lucent Fortress Upper Citadel
L U C E N T G A L V A N I Z E R

- Create Lucent Galvaninzer Disciples, Storm enemy attackers

X. Lucent Fortress Upper Courtyard (2nd Time)
- Create Patrolling Lucent Sentinels


M I S S I O N 4
T W I L I G H T M O U N T A I N

Cavernous dwelling of elemental forces
which live in the heart of the mountain

N/A



None.

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[06:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
[2024-4-20. : 7:56 pm]
Oh_Man -- lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
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