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(4)Corilith, Melee

Creator: Excalibur
Time: Sep 2 2007, 9:14 am

Post #1     Excalibur Sep 2 2007, 9:14 am

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( user posted image )
Melee: http://www.panschk.de/mappage/(4)Corilith(n).scm
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This post was edited 1 time, last edit by Excalibur: Sep 5 2007, 8:01 am.

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To watch the things you gave your life to broken
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Post #2     BeDazed Sep 2 2007, 11:33 am

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Well made architecture and outline of the map, however...
a single siege drop on middle besides the nat could destroy the natural.
I take it it's an island map, as for the natural minerals, It would be unwise to keep access from otherside of the minerals.

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Post #3     Excalibur Sep 2 2007, 12:23 pm

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Mm, i was trying not to tighten things up and was a little worried about the distances with siegetank fire. Ill look into what im going to do about it.

Is it in you now?
To watch the things you gave your life to broken
And stoop and build them up with worn out tools
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Post #4     Valug Sep 2 2007, 3:02 pm

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I like it, I can't see anything wrong with it off the top of my head. It could be since I haven't played starcraft in like 6 months though. I don't really like how the map is 100% symmetrical with doodads and everything, but thats more of a matter of opinion. (Nothing wrong with symmetry, but I never liked maps that were 100% with doodads/types of land tiles.)

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Post #5     Excalibur Sep 2 2007, 4:23 pm

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All right, thanks Valug. (:

Is it in you now?
To watch the things you gave your life to broken
And stoop and build them up with worn out tools
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Post #6     Excalibur Sep 3 2007, 8:42 am

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Updated!
Minerals put in to prevent CC floating. Slight tank drop spot fixed.

Is it in you now?
To watch the things you gave your life to broken
And stoop and build them up with worn out tools
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Post #7     Excalibur Sep 5 2007, 8:01 am

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Updated!
Balanced gas at mains/nats

Is it in you now?
To watch the things you gave your life to broken
And stoop and build them up with worn out tools
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Post #8     O)MNeox Sep 6 2007, 2:28 am

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Looks like terran can still float a cc to the expos near the center of the map. :P

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Post #9     TitanWing Sep 6 2007, 3:58 am

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It's not like he's gonna fill the whole damn map full of mineral blocks to prevent CC landing. Mineral only expos don't make much of a difference until late game when everyone's fighting down there already.

Not a problem, no need to fix.

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Post #10     Excalibur Sep 6 2007, 7:54 am

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Actually Titan those have gas too.

The way i look at is that i cant fill up the whole place with minblocks. I did the best i could with it and thats that. This is a fine example of a balanced air map IMO and im proud of it as one of my better maps. I do hope i do well in the contest.

Is it in you now?
To watch the things you gave your life to broken
And stoop and build them up with worn out tools
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Post #11     Valug Sep 6 2007, 9:52 pm

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The mineral blocks in the 4 center expos are unneeded in my opinion, I always thought terran's ability to float their buildings was an advantage to them. I can see placing a mineral block on an easily attainable air only expo on a ground map, but with air maps they are not needed, in my opinion of course, what the hell do I know.

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Post #12     TitanWing Sep 7 2007, 1:04 am

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Yeah...it only gives Terran a major econ advantage.

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Post #13     Protogod Sep 7 2007, 3:05 am

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Quote from ValugThe mineral blocks in the 4 center expos are unneeded in my opinion, I always thought terran's ability to float their buildings was an advantage to them. I can see placing a mineral block on an easily attainable air only expo on a ground map, but with air maps they are not needed, in my opinion of course, what the hell do I know.

Quote from TitanWingYeah...it only gives Terran a major econ advantage.


Yes. It is an advaantage to them, but when it would affect gameplay clearly in their favor, it must be changed. This allows terran to, essentially, FE. This gives them a boost over other races who need transports to expo (most importantly Zerg, who need to expo quickly and often.)

It just creates a very akward gameplay issue.

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Post #14     yenku Sep 8 2007, 6:59 pm

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I dont know what skill you guys are, but usually for me, whether zerg or protoss, by the time i have expanded once, I have air to drop. Terran will first capture the natural ( naturally =D ), and by the third expansion, protoss or zerg will be fine to attack any others. It is an air map and thats why this is a little more flexible.

Good map Excalibur. That is major improvement since I last knew you.

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Post #15     ATG Sep 12 2007, 4:45 pm

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O.o nice map excalibur.It is balanced, fun to play (I suppose) and I'd prefer to play on it instead of many other maps.Do you know why? Here's why

  • It's on my favorite tileset.
  • It is just great ^^

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Post #16     Excalibur Sep 12 2007, 6:54 pm

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Thank you to ATG and Yenku.
Corilith is currently fighting the competition in TitanWing's map contest at WarBoards. :)

Is it in you now?
To watch the things you gave your life to broken
And stoop and build them up with worn out tools
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Post #17     Fisty Sep 17 2007, 6:14 pm

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Although I dont really like the isometric squares or whatever they are at main (looks ugly imo) rest looks good.

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Post #18     Tazzy Sep 23 2007, 7:06 pm

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I like this map, there is something about it that makes me like this map.

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