Staredit Network > Forums > Null > Topic: BlizzCon 2014
BlizzCon 2014
Nov 3 2014, 7:48 pm
By: payne  

Nov 10 2014, 11:45 pm DevliN Post #21

OVERWATCH STATUS GO

I love it. I think it's a fun FPS that sort of combines TF2 and a MOBA. I think the tongue-in-cheek approach they're taking to certain characters is great, and I'm assuming this will be an awesome stepping stone into a new IP/universe.

The one thing I think they should change is the ability to have multiple of the same character on a team. I saw one game with 6 Reinhardts on one side, and nothing could kill them. Balancing for that would be such a huge pain.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Nov 11 2014, 12:17 am payne Post #22

:payne:

One time, we ended up with 3 Widow-Makers on our team. The other team never even got to leave their spawning building... 2 of the opponents had 0 points at the end of the game. It was sad. :(

I hope they'll provide players with a Map Editor. There were definitely too few maps.




Nov 11 2014, 1:23 am DevliN Post #23

OVERWATCH STATUS GO

I'm sure there will be many more maps by the time this thing hits beta. It would be silly for there not to be.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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[10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[09:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[05:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[05:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[05:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[05:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[03:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
[2022-5-23. : 12:19 am]
Oh_Man -- Did martiss' link not work?
[2022-5-22. : 8:11 pm]
Zoan -- Also my KOTK maps all have the nooks and crannies issue when they didn't before; what changed?
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