We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
For me it's properly parsed as a link, but the target
http://www.staredit.net/topic/16567\\\\"http://us.battle.net/sc2/en/blog/15463641\\\\"
is invalid. For some reason it adds the topic link to it and adds a lot of escape characters + quotation marks.
Original BBcode when editing the post:
[url=http://us.battle.net/sc2/en/blog/15463641]WCS GameHeart blog[/url]
Any info on something uncommon you did, Ahli?
It adds slashes and adds the current url of your browser in front of it. Since the link does not start with http or www and is no real adress, it thinks it is a link to the same webpage leading to another file/category on the current location, just like a linkbwith href "/static/".
This happens for links inside collapseboxes.
But the link Ahli put in does start with a http (see orange part).
Yes, but the collapse code [though the collapse code itself is not responsible for it, at least it should not] appears to add \\" in front of the http, which makes it not a normal link.
The BBCode is right and also never is affected by the parserscript. Thus, it always is the text entered by the member.
The parserscript only reads that text and converts it to html to parse it in a separate column. And there is where the problem occurs.
Please report errors in the Staredit.Network forum.
Hovering smileys will display slashes in the name.
Also, the shoutbox seems to be having updating-problems for me.
hello I see no images in posts yes, this is very probelmatic. thank you and good day
None.
Modify them as in what matter?
Upgrade the existing file?
Please report errors in the Staredit.Network forum.
I was unable to upload my map, after hitting upload I was redirected to a blank page
Specifically:
http://jjf28.net84.net/dEUP 256xTemplate.scx">this map
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
I did minor edits to the upload script ... try it now.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
edit: nvm forgot to close an italics bbcode
Font breaks halfway through my post. Tried editing/re-parsing to no avail.[size=8][url=http://www.staredit.net/355567/]Jump to Guide Start[/url][/size]
[font=Courier][align=center][size=18][b]Basic EUP Operations[/b][/size][/align]
[u]By Placing[/u]:
1.) [color=#81A7EF]Address incremented[/color] = 48*(Placed unit’s UnitID) + 4*(Placed unit’s Owner) + 5776160 [sup](Table 1)[/sup]
2.) [color=#81A7EF]Address incremented[/color] = 48*(Placed unit’s UnitID) + 4*(Placed unit’s Owner) + 5787104 [sup](Table 2)[/sup]
[size=8][i]- For By Placing to work on units, the extended unit must have a higher index than the target unit[/size]
[u]By Removal/Death[/u]:
1.) [color=#C00066]Address decremented[/color] = 48*(Placed unit’s UnitID) + 4*(Placed unit’s Owner) + 5776160 [sup](Table 1)[/sup]
2.) [color=#C00066]Address decremented[/color] = 48*(Placed unit’s UnitID) + 4*(Placed unit’s Owner) + 5787104 [sup](Table 2)[/sup]
[u]By Killing[/u]:
[color=#81A7EF]Address incremented[/color] = 48*(Killed unit’s UnitID) + 4*(Player that killed) + 5798052 [sup](Table 3)[/sup]
[u]By Death[/u]:
[color=#81A7EF]Address incremented[/color] = 48*(Dying unit’s UnitID) + 4*(Dying unit’s Owner) + 5808992 [sup](Table 4)[/sup]
[u]By Giving[/u]:
1.) [color=#81A7EF]Address incremented[/color] = 48*(Given unit’s UnitID) + 4*(New Owner) + 5776160 [sup](Table 1)[/sup]
2.) [color=#C00066]Address decremented[/color] = 48*(Given unit’s UnitID) + 4*(Old Owner) + 5776160 [sup](Table 1)[/sup]
3.) [color=#81A7EF]Address incremented[/color] = 48*(Given unit’s UnitID) + 4*(New Owner) + 5787104 [sup](Table 2)[/sup]
4.) [color=#C00066]Address decremented[/color] = 48*(Given unit’s UnitID) + 4*(Old Owner) + 5787104 [sup](Table 2)[/sup]
[size=8][i]- Incremented/Decremented means +1/-1
- Players in this reference/guide are always 1-based
- The tables refer to which table in StarCraft’s memory they are overflowing
- Several of these equations are based on the same table and will undo each other[/i][/size]
[align=center][size=18][b]Calculating Affected Indexes[/b][/size][/align]
[u]Table 1[/u]
Low bound index: (679112 – 48*UnitID) / 336
High bound index: (680132 – 48*UnitID) / 336
[u]Table 2[/u]
Low bound index: (668168 – 48*UnitID) / 336
High bound index: (669188 – 48*UnitID) / 336
[u]Table 3[/u]
Low bound index: (657220 – 48*UnitID) / 336
High bound index: (658240 – 48*UnitID) / 336
[u]Table 4[/u]
Low bound index: (646280 – 48*UnitID) / 336
High bound index: (647300 – 48*UnitID) / 336
[size=8][i]- You may not be able to edit the attributes you want if only part of a unit index is covered[/i][/size]
[align=center][size=18][b]Units[/b][/size][/align]
Find an Offset: [url=https://code.google.com/p/bwapi/source/browse/trunk/bwapi/BWAPI/Source/BW/CUnit.h]Offsets[/url]
If index > 0 Address = 6456296-336*index + offset
Else Address = 5885096 + offset
Player = (Address – 48*UnitID – (Table Offset))/4
[size=8][i]- The "Table Offset" is the only constant in the EUP Operation equations, Ex: By Death’s is 5808992[/i][/size]
[align=center][size=18][b]Death-Table Addon EUPs[/b][/size][/align]
[u]Setting Target Byte[/u]:
Deaths of Player 4 Marines = Target Address - 10
Give to (Player 1) + (Target Value-1)
[i]Target Address + 4, 4th bit [size=8](aka 0x8)[/size] must NOT be set
Target Address +18 (4 bytes) must be zero[/i]
[u]dEUPs By Giving[/u]:
1.) [color=#81A7EF]Address incremented[/color] = 48*(Deaths of Player 2 Vultures) + 4*(New Owner) + 5776160
2.) [color=#C00066]Address decremented[/color] = 48*(Deaths of Player 2 Vultures) + 4*(Deaths of Player 8 Ghosts) + 5776164
3.) [color=#81A7EF]Address incremented[/color] = 48*(Deaths of Player 2 Vultures) + 4*(New Owner) + 5787104
4.) [color=#C00066]Address decremented[/color] = 48*(Deaths of Player 2 Vultures) + 4*(Deaths of Player 8 Ghosts) + 5787108
[size=8][i]- Incremented/Decremented means +1/-1[/i][/size]
[size=8][i]- If you didn't understand a word on this post, good, that's why I wrote the next 10 posts[/i][/size][/font]
Post has been edited 2 time(s), last time on Oct 7 2014, 7:15 pm by jjf28.
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
New registrations should now properly receive an avatar.
I am also reparsing all forum-posts; it looks promising so far. This would fix missing images, smileys and quotations.
Also, thanks to Roy, the sc1 wiki is working again
Post has been edited 1 time(s), last time on Oct 12 2014, 1:33 am by Devourer.
Please report errors in the Staredit.Network forum.
This map (64.16 MB) failed to upload
Error:No upload or upload failed completely
Is this hitting a size limit? If so the size limit/when a file exceeds this limit should be clearly stated.
also, i made a post (using quick reply) then quickly deleted it, causing the latest forum posts to show me
Post has been edited 2 time(s), last time on Oct 12 2014, 7:05 pm by jjf28.
MISSED FEATURES FROM V5:
Would love to be able to quote from non-names again (ex: quote a link/named link, quote 'me', quote a book title/page)
[quote=[url=http://www.staredit.net/]TITLE[/url]]blah[/quote]
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
BUG: When hitting back several pages at once (via drop down from the back button) it actually goes only back 1 page and needs a refresh to open the correct page.
I'm using Firefox 29. (Yes I didn't upgrade yet)
Is this just me? Using Pale Moon.
The image itself is unstretched, but the preview makes it look like that squished box. Same with the preview I am linking.
EDIT:
I noticed the front page looks as it used to (correct). Thanks for the quick fix if something was done
Post has been edited 1 time(s), last time on Nov 1 2014, 3:51 pm by Sand Wraith.
Oh no. There's no "disable emoticons for this post" option anymore. What is this nightmare?
Add 'My history' to magic box. It should show your performance for last 15~n games.
EUD
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I'd just add a leaderboard of winners but no losers as it were before. Most encouraging to play.
Viewing a topic or a SC1-File should now properly adjust the HTML-Document's title to read either "Topic: x" or "File: x", whereas x is the title of the topic or the filename of the file currently viewing.
(confirmed for firefox, at least)
Please report errors in the Staredit.Network forum.
Bug: the previous contents of a zip file are not cleared when the file is updated.
Post has been edited 2 time(s), last time on Dec 3 2014, 6:54 pm by jjf28.
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
Bug: the previous contents of a zip file are not cleared when the file is updated.
Fixed.
Please report errors in the Staredit.Network forum.