Staredit Network > Forums > Staredit Network > Topic: SENv6 Feature Requests and Bug Reports
SENv6 Feature Requests and Bug Reports
Aug 29 2014, 12:02 am
By: Devourer
Pages: < 1 7 8 9 10 1116 >
 

Sep 16 2014, 1:29 am jjf28 Post #161

Cartography Artisan

uhh

edit: test

edit2: woot, no edit record for quick edits :cube:



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Sep 16 2014, 8:06 am TF- Post #162

🤙🏾

Farty's sig doesn't work anymore :fear:



🤙🏾

Sep 16 2014, 12:03 pm trgk Post #163



Fix wiki

MagicWord.php issue



EUD

Sep 16 2014, 4:51 pm Corbo Post #164

ALL PRAISE YOUR SUPREME LORD CORBO

Duplicate active members show up sometimes:




fuck you all

Sep 17 2014, 6:42 am MasterJohnny Post #165



The raffle does not seem to follow the (Base-Jackpot + Tickets Sold * (Price Per Ticket / 2)) * Raffle Multiplier formula



Philosophy deals with unanswered questions. Religion deals with unquestioned answers. I am a Mathematician

Sep 17 2014, 7:32 am Devourer Post #166

Hello

It does not?
(50+1*30/2) * 0.75 = (50+15)*0.75 = 65*0.75 = 48.75, or am I mistaken?
You said something about how jackpot should be 0 when there are 0 tickets sold, but that is incorrect.

Post has been edited 1 time(s), last time on Sep 17 2014, 8:07 am by Devourer.




Sep 17 2014, 9:51 am Roy Post #167

An artist's depiction of an Extended Unit Death

Quote from Corbo
Duplicate active members show up sometimes:
Please check the original post before reporting bugs to keep this topic clean.

Quote from TF-
Farty's sig doesn't work anymore :fear:
Could you elaborate on this? The links work...

Quote from MasterJohnny
The raffle does not seem to follow the (Base-Jackpot + Tickets Sold * (Price Per Ticket / 2)) * Raffle Multiplier formula
Could you give an example and apply the formula to demonstrate the incorrect jackpot? It seems to be correct for me.




Sep 17 2014, 9:56 am Corbo Post #168

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from Roy
Please check the original post before reporting bugs to keep this topic clean.

Please check it yourself, because the OP said it only did duplicate jjf28.

Quote
Some members (but let's be honest: it's just jjf28) show up multiple times in various areas.




fuck you all

Sep 17 2014, 10:37 am Generalpie Post #169

Staredit Puckwork

Rockz's APNG avatar does not shrink to notification size in the notification tray.



None.

Sep 17 2014, 11:50 am Roy Post #170

An artist's depiction of an Extended Unit Death

Quote from Corbo
Quote from Roy
Please check the original post before reporting bugs to keep this topic clean.

Please check it yourself, because the OP said it only did duplicate jjf28.

Quote
Some members (but let's be honest: it's just jjf28) show up multiple times in various areas.
It says "Some members"; the part in quotes was put there as a joke. It just happened to be that jjf was the most successful at reproducing this bug by appearing in different areas multiple times (including three times in the Shoutbox), but it has been seen with other members on rare occasion. It would be helpful if you provided any additional information as to how you got two of yourself to display, such as if you were using multiple devices/browsers, but reporting the same bug is not really necessary here.

I amended the OP for you, though. :roy:




Sep 17 2014, 11:52 am Devourer Post #171

Hello

I know why this happens, though




Sep 17 2014, 7:34 pm O)FaRTy1billion[MM] Post #172

👻 👾 👽 💪

Quote from Roy
Quote from TF-
Farty's sig doesn't work anymore :fear:
Could you elaborate on this? The links work...
The images don't.





TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Sep 18 2014, 1:20 am DevliN Post #173

OVERWATCH STATUS GO

If I remember correctly, Devourer removed the ability to link images in signatures. I think it would just be easier to remove the image-only signature, and allow images in the regular signatures.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 18 2014, 5:45 am MasterJohnny Post #174



Quote from Devourer
It does not?
(50+1*30/2) * 0.75 = (50+15)*0.75 = 65*0.75 = 48.75, or am I mistaken?
You said something about how jackpot should be 0 when there are 0 tickets sold, but that is incorrect.

Sorry I was mistaken I did not realize that the Raffle Multiplier affects the base jackpot
I feel like as an aesthetic it would be better if the raffle multiplier did not affect the base jackpot.



Philosophy deals with unanswered questions. Religion deals with unquestioned answers. I am a Mathematician

Sep 19 2014, 5:19 am Corbo Post #175

ALL PRAISE YOUR SUPREME LORD CORBO

you need to strip slashes from notifications. Clean your strings, dev!



Post has been edited 1 time(s), last time on Sep 19 2014, 8:45 am by NudeRaider. Reason: removed flaming



fuck you all

Sep 19 2014, 10:45 am Roy Post #176

An artist's depiction of an Extended Unit Death

Quote from sigsaucy2
Hi, I've been trying to recover my password, but the function doesn't work, i get a null error whenever i try it.





Sep 23 2014, 7:27 pm Ahli Post #177

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Here I'm using a link (http://us.battle.net/sc2/en/blog/15980426/starcraft-ii-214-patch-notes-9-23-2014) within a quote within a collapse and the link is parsed wrong. It points at a sub-site within staredit.net.




Sep 23 2014, 8:50 pm Generalpie Post #178

Staredit Puckwork

Quote from Ahli
Here I'm using a link (http://us.battle.net/sc2/en/blog/15980426/starcraft-ii-214-patch-notes-9-23-2014) within a quote within a collapse and the link is parsed wrong. It points at a sub-site within staredit.net.
Works fine for me.



None.

Sep 24 2014, 5:18 am NudeRaider Post #179

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

For me it's properly parsed as a link, but the target
http://www.staredit.net/topic/16567\\\\"http://us.battle.net/sc2/en/blog/15463641\\\\"
is invalid. For some reason it adds the topic link to it and adds a lot of escape characters + quotation marks.
Original BBcode when editing the post:
[url=http://us.battle.net/sc2/en/blog/15463641]WCS GameHeart blog[/url]

Any info on something uncommon you did, Ahli?




Sep 24 2014, 8:38 am Devourer Post #180

Hello

It adds slashes and adds the current url of your browser in front of it. Since the link does not start with http or www and is no real adress, it thinks it is a link to the same webpage leading to another file/category on the current location, just like a linkbwith href "/static/".

This happens for links inside collapseboxes.




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[03:36 pm]
Oh_Man -- a program called mapstats I think it's on here to DL
[02:39 pm]
GGmano -- so theres a limit on total triggers on around 80k?
[02:38 pm]
GGmano -- thanks for info anyway
[02:38 pm]
GGmano -- how did you found that out ohh man?
[02:15 pm]
Oh_Man -- mapstats says 80k triggers
[2022-7-02. : 9:37 pm]
GGmano -- maybe its not about the size i guess since its now above 6000 and was saved
[2022-7-02. : 9:05 pm]
GGmano -- just seems like 6000kb is an obstacle not sure
[2022-7-02. : 9:05 pm]
GGmano -- idk it could also be about the map size its like above 6k kb map wont be saved,, 6000kb of triggers no sounds im aware sounds can go beyond that size
[2022-7-02. : 8:51 pm]
GGmano -- heres link for the new release http://www.staredit.net/topic/18475/#1
[2022-7-02. : 8:51 pm]
GGmano -- i now released it after deleting triggers 3 times sadly
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