Staredit Network > Forums > SC1 Mapping Tools > Topic: TrigEditPlus
Aug 25 2014, 5:10 am
By: trgk  

Aug 25 2014, 5:10 am trgk Post #1

Put TrigEditPlus.sdp in (SCMDraft2 folder)\Plugin\

DLDB page

This program uses Lua. Any valid lua structures are allowed inside the trigger.
This program uses Scintilla + SciTE coloring for lua syntax.

Post has been edited 1 time(s), last time on Sep 15 2014, 3:34 pm by trgk.


Sep 5 2016, 1:41 pm Moose Post #2

I've been using this for a bit, there were some features I would like to see:

- Option to use unmodified SC unit names instead of looking them up in the string table. SCMDraft2 stores this in profile options, so TE++ should read and use that value if this is implemented.
- Seems to have some trouble with extended ASCII characters. This causes various problems, like the folded triggers containing far fewer triggers than there are. It's also possible to have triggers that can be copy/pasted out and back in that won't compile, even though nothing was changed other than moving the text between text editors.
- Automatic completion shouldn't disappear while you're typing something that still fits the completions. Right now it alternates with each character.

Post has been edited 2 time(s), last time on Sep 5 2016, 1:49 pm by Mini Moose 2707.

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[11:39 pm]
jjf28 -- you'd need a computer ofc, and the right base AI script
[11:38 pm]
jjf28 -- well hey, maybe you can use the gateway's warping effect, and replace it with a nexus
[11:37 pm]
jjf28 -- cut their power partway through
[11:37 pm]
jjf28 -- maybe power dependent buildings you could
[11:36 pm]
jjf28 -- you can certainly make the building and play the sound, I don't think you're going to reliably be able to farm partially warped buildings tho
[11:34 pm]
martosss -- I've seen some crazy effects with EUD though :) like ... fireworks .. or rotating dying units that create a storm-like effect
[11:32 pm]
martosss -- you can play any sound ... but i dont think you can do the nexus thing .. i'm not sure if you can achieve that
[11:26 pm]
sraw531 -- at worst I would like a system in which you could do cool cinematic effects - a landing sequence in which the buildings actually warp in instead of being created and playing the sound of them finishing
[11:24 pm]
sraw531 -- I want you to be able to make a base with a corsair as a probe, basically, but without modding or euds at all.
[11:23 pm]
sraw531 -- timers are not the issue. its the building itself.
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