Staredit Network > Forums > SC1 Map Production > Topic: Kool-Aid Siege
Kool-Aid Siege
Jul 26 2014, 4:44 am
By: Swampfox  

Jul 26 2014, 4:44 am Swampfox Post #1




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Features:



Randomly placed capturable civilians/ammo using a burrowed zerg system
Kool-Aid Man randomly busts through portions of your house
Waves upon waves of different flavor Kool-aids
Random side missions
Mini-bosses
Kool-Aid man as the ultimate final boss!

*Not yet implemented

Current Size: 264KB, 120KB with TM2


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Progress:



Overall
Progress: 50%

Terrain
Progress: 50%

Unit Placement
Progress: 50%

Ideas
Progress: 50%

Triggers
Progress: 50%


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Media:


Collapsable Box

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Todo:



Add more waves
Add Mini-bosses
Trigger up some side quests
Complete map terrain and fill up with exploration opportunities
Briefing/tutorial/hints/tips
Think of more clever ideas

Suggestions welcome!


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Updates:



Thread Started - vBeta - 07/25/14



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MAP ATTACHED BELOW. ENJOY.
http://www.staredit.net/?file=2979


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Post has been edited 4 time(s), last time on Jul 26 2014, 5:09 am by Swampfox.



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[2020-3-31. : 4:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[2020-3-31. : 4:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[2020-3-31. : 11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[2020-3-31. : 11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[2020-3-31. : 5:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[2020-3-31. : 5:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
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