We're proud to present the top ten Arcade games for our StarCraft II "Rock the Cabinet" contest. Now we need your help to nominate the final five. Check out and play the games below, and vote for your favorite in our poll.
You will find the voting poll into the link (just above) provided as the source. On a personal note, I would like to express my disappointment in regards to not seeing Ahli's Diablo map as being part of the selected Top 10. I am, however, quite excited to see that Star Party was selected, and definitely hope it will get the First Prize.
N.B. I stole Devlin's template for the RTC contest. I am using this Nota Bene to thank and credit him for it.
I am thinking about donating my ticket to SEN for a nice contest reward. If someone wants to host a contest with this reward, let me know! I'll also give some money to Devourer and Devlin. You'll just have to wait a bit before I have time to do so. :3
You should give it to him, not me. Thank you, though.
You've been paying for this website for a little while without getting much, if at all, profit out of it. If it wasn't for SEN, I would possibly not have known English as much as I currently do, and quite probably would never have gotten into map-making.
Well, I didn't have enough internet time to edit my post, but after posting this, I realized it was only the public vote part of the process: Blizzard will now decide which of the Top 5 will get into the Top 3.
TheHappy115 -- such as things like Center View work differently on online play (instant on online while single moves the screen slowly and pauses)
[08:52 pm]
TheHappy115 -- I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
[2022-5-23. : 10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[2022-5-23. : 9:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[2022-5-23. : 5:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[2022-5-23. : 5:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[2022-5-23. : 3:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?