Planetary Control
Expand your grasp in the sector by constructing new colonies and punishing those who stand in your way.
SPECIFICATIONS
- Players
2-7 players - Map Tileset
Space! - Map Size
256x256
DESCRIPTION
Players start out with a single colony (pylon) on a large planet in a sector of space. Colonies increase your income based on what size planet they are on. Construct buildings on your planets to produce units that spawn on fixed intervals. Harvest Dark Matter from clouds for gas.
FEATURES
- 15 Large Planets and 21 Medium Planets for the player to build new colonies on
- 30 Small Planets with pre-existing neutral colonies for the player to kill and capture
- Dark Matter clouds (Dark Swarm) that the player must harvest with a DM Harvester (Magellan) to collect DM (Gas). 1 harvester per gateway and 2 harvesters per cloud.
- Each building (using the majority of the Protoss building tree) spawns a unique unit on a fixed interval. Cost and time for production is indicated by the name of the building. ex. [Dreadnaught -20k -20 /6m]
Stationary computer controlled turrets. Created by evolving mutas. Side effect of the stationary-ness is that they are invincible for short periods of time each second.
These have been removed to allow a greater number of player slots, and a single enemy computer to act as resistance for neutral colonies- Disable unit production to save resources using the selection area in the top right corner.
- Unit upkeep which forces you to maintain a small force
DETAILS
- Pylon - [Colony L:48 M:36 S:8 /s]
- Gateway - Dark Matter Refinery - Produces 1 magellan per gateway
-
Forge - [Turret -750 /2m] - Mutalisk, can mutate into guardian for 750 (Small Turret - wraith) or devourer for 5000 20 (Large Turret - BC)Unused for now, except for shield upgrades - Cybernetics Core - [LightFighter -750 /m] - Artanis, for speed
- Shield Battery - [Transport -1000 /3m] - Dropship
- Robotics Facility - [PlasmaFrigate -3000 /3m] - Corsair, canNOT use Disruption Web
- Citadel of Adun - [HeavyFighter -2250 /2m] - Scout, slower but tougher than light counterpart
- Stargate - [Warship -9000 -9 /5m] - Carrier, up to 8 interceptors for 250 each
- Support Bay - [RocketFrigate -6000 -7 /3m] - Valkyrie
- Templar Archives - [Battleship -7000 -5 /3m] - Tom Kazansky, can cloak for 235 energy
- Arbiter Tribunal - [Dreadnought -20k -20 /6m] - Norad
SCREENSHOTS
weeeeeeee
PROGRESS
- IDEAS Progress: 85%Mostly balance related ideas. Different units or buildings possible...
- TERRAIN Progress: 95%Some prettying up required. Some space blends to spice things up
- TRIGGERS Progress: 85%Lots of triggers need to be replicated to ensure functionality into late-game
CHANGELOG
- Gas is now produced automatically by simply hovering a magellan over a dark swarm cloud
- Added unit upkeep to prevent low tier units snowballing into an unstoppable force. Its exponential, meaning having ten units or so will cut your income by like 10 mins/second, while 100 units will cut it by far more than 100 mins/sec
- Now up to 7 players at a time!
- wormholes must be activated, many balance changes, homeworlds start with cannons, neutral colonies do not regen shields for first few minutes of the game
MAP HERE
Made with the Map Production template.
Post has been edited 8 time(s), last time on Jul 18 2014, 2:36 am by Swampfox.
None.