Staredit Network > Forums > SC1 Map Production > Topic: Planetary Control
Planetary Control
Jun 27 2014, 10:56 pm
By: Swampfox  

Jun 27 2014, 10:56 pm Swampfox Post #1

Planetary Control

Expand your grasp in the sector by constructing new colonies and punishing those who stand in your way.

  • Players
    2-7 players
  • Map Tileset
  • Map Size

Players start out with a single colony (pylon) on a large planet in a sector of space. Colonies increase your income based on what size planet they are on. Construct buildings on your planets to produce units that spawn on fixed intervals. Harvest Dark Matter from clouds for gas.

  • 15 Large Planets and 21 Medium Planets for the player to build new colonies on
  • 30 Small Planets with pre-existing neutral colonies for the player to kill and capture
  • Dark Matter clouds (Dark Swarm) that the player must harvest with a DM Harvester (Magellan) to collect DM (Gas). 1 harvester per gateway and 2 harvesters per cloud.
  • Each building (using the majority of the Protoss building tree) spawns a unique unit on a fixed interval. Cost and time for production is indicated by the name of the building. ex. [Dreadnaught -20k -20 /6m]
  • Stationary computer controlled turrets. Created by evolving mutas. Side effect of the stationary-ness is that they are invincible for short periods of time each second.
    These have been removed to allow a greater number of player slots, and a single enemy computer to act as resistance for neutral colonies
  • Disable unit production to save resources using the selection area in the top right corner.
  • Unit upkeep which forces you to maintain a small force

  • Pylon - [Colony L:48 M:36 S:8 /s]

  • Gateway - Dark Matter Refinery - Produces 1 magellan per gateway

  • Forge - [Turret -750 /2m] - Mutalisk, can mutate into guardian for 750 (Small Turret - wraith) or devourer for 5000 20 (Large Turret - BC) Unused for now, except for shield upgrades

  • Cybernetics Core - [LightFighter -750 /m] - Artanis, for speed

  • Shield Battery - [Transport -1000 /3m] - Dropship

  • Robotics Facility - [PlasmaFrigate -3000 /3m] - Corsair, canNOT use Disruption Web

  • Citadel of Adun - [HeavyFighter -2250 /2m] - Scout, slower but tougher than light counterpart

  • Stargate - [Warship -9000 -9 /5m] - Carrier, up to 8 interceptors for 250 each

  • Support Bay - [RocketFrigate -6000 -7 /3m] - Valkyrie

  • Templar Archives - [Battleship -7000 -5 /3m] - Tom Kazansky, can cloak for 235 energy

  • Arbiter Tribunal - [Dreadnought -20k -20 /6m] - Norad



    Progress: 85%
    Mostly balance related ideas. Different units or buildings possible...

    Progress: 95%
    Some prettying up required. Some space blends to spice things up

    Progress: 85%
    Lots of triggers need to be replicated to ensure functionality into late-game

  • Gas is now produced automatically by simply hovering a magellan over a dark swarm cloud
  • Added unit upkeep to prevent low tier units snowballing into an unstoppable force. Its exponential, meaning having ten units or so will cut your income by like 10 mins/second, while 100 units will cut it by far more than 100 mins/sec
  • Now up to 7 players at a time!
  • wormholes must be activated, many balance changes, homeworlds start with cannons, neutral colonies do not regen shields for first few minutes of the game


Made with the Map Production template.

Post has been edited 8 time(s), last time on Jul 18 2014, 2:36 am by Swampfox.


Jun 27 2014, 11:09 pm jjf28 Post #2

Cartography Artisan

Sick progress bars :kame:

TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 27 2014, 11:37 pm Swampfox Post #3

hey man, the feature is provided. why not use em!


Jul 11 2014, 3:02 am sethmachine Post #4

I haven't tried this out yet, but is this like a euro board game style map? It sports 2-4 players, which sounds good if the games are high quality.

How long do these games usually last? And what's the objective? Kill everyone? First player to control X number of colonies? It looks like Galaxia from the screenshots.

And I'd play (if you don't use any hacks)---UED_Admiral or sethmachine on USEast.


Jul 11 2014, 11:25 pm Swampfox Post #5

Yes, it is very comparable to Galaxia. I hopped on SC bout a month ago after not having played for years, and went straight into making this map. Ideas or systems resembling those other maps is purely coincidental. I've actually changed it to support 7 players, and a single computer player that occupies the small neutral colonies with a single photon cannon.

I'd say games last between 0:30 and 1:30 typically. It's very hard to get good games going when most of the players are utterly clueless and useless. You're objective is to expand through the map by taking and building colonies and to eliminate the other players colonies.

Yes, please add me Swampfox93 on USEast. I've been working on it and testing new versions almost every day.


Jul 11 2014, 11:27 pm Dem0n Post #6

ᕕ( ᐛ )ᕗ

You made this map in a month? That's probably the quickest a finished product has ever come out of SEN. :lol:

Jul 11 2014, 11:59 pm Swampfox Post #7

Quote from Swampfox
almost every day.
And by almost every day, I mean many, many hours of almost every day. lol


Feb 20 2015, 12:01 pm Wormer Post #8

It's so nice to see this kind of map! Looks like people still making some maps, but unfortunatelly not much people are actually playing these games :( I wasn't able to collect more than 4 players for Galaxia during my occasional attempts to host that map during last 2 years. This is even funnier in a light of my technical desicion to sacrafice a computer to free up one more player slot.

Quote from Swampfox
I'd say games last between 0:30 and 1:30 typically. It's very hard to get good games going when most of the players are utterly clueless and useless.
I am signing under each word! Sorry, those are minutes specified, right? :teehee:

I'll gladly play a game or two with you on USEast when I got free time for SC.

Some feedback: rename Terran Armory and Protoss Fleet Beacon :P

Post has been edited 1 time(s), last time on Feb 20 2015, 2:12 pm by Wormer.


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