i have a few questions about broodwar modding: using mainly datedit 1.5, icecc and firegraft .93
1- avoid crashed while adding a scripts\iscript.bin and rez\stat_txt.tlb to the same .mpq (they work fine while used separated, but when use together, hovering my mouse over the "train unit" button crashes the game)
2-how to make a nonworker unit to build (or preferable summon via spell) a building. i got to the point in which i had the building in said unit button set, i could click it, see the building preview, but when i click it to begin construction, the unit wouldn't build it
3- im trying to make a building that generates an addon, thing it does, but when i destroy the original building, the game crashes if it has the addon
4- is it possible to hatch 3 units from an egg?
5- is it possible to make units to shoot from a transport ? (i wanted to make a (flying bunker but that wasn't going to happen)
6- im trying to make a turret (zerg) that works like the carrier, when i add "can produce subunits" in the button that is supposed to produce them, ingame it loses the button, if i take away "can produce subunits", the button shows ingame but does nothing
7-making a unit morph, i edited the buttons and such, and even if i try it with a unit that already morphs into other thing (hydralisk for example), it's still unable to (although i would like it to work with a unit that doesn't morph in the normal game)
thanks in advance
None.