EUD Trig didn't complain for me
Here's my copy:
EUDTrig 1.3
Should also note that I'm pretty sure that's not on SC's main stack, so GL with it
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
Admittedly I was being a dumb-dumb; the program complained because I didn't supply the address as "0x76F50C08" and instead gave "76F50C08" without defining 0x. I couldn't figure out why the address was constant, and so I did some experimentation. Turns out the address changes with each reboot of the computer, and as you suspected, it's unreliable.
I thank you for your time and help. The idea was to keep a watch on the count of DLL's loaded in SC, (an unmodified SC should have 13 while in-game, on B.net) SC does keep track of this number as I mentioned, but the source of the count is unreliable as aforementioned. If you have any idea as to how I could possibly track this number in a reliable fashion I would be thrilled to know either with a reply or PM as we are veering off course from the thread topic.
Thank you!
Edit: To not feel guilty of having already gained help while going off-topic, I bring forth a question. If we are concerned (or were) with the malicious possibilities of .exe's and the like, would it not make sense to know how many DLL's/.exe's (...I could be jumping the gun with the .exe portion)
should be running on a normal SC process. I suspect SC keeps track of how many files are in an MPQ as well; this number could be verified before maps are executed? At the very least couldn't a Staredit database approve maps by their MD5 then the legit exe or mod or whatever we are innocently wanting to run would have the "go-ahead"? Have a program that checks the MD5 of the map prior to execution (sends a check) and it either passes or fails (if possible send the check prior to even DL'ing the map in it's entirety)
Sounds like A LOT of work just to get some cool features in SC, but hey, I'm just throwing some ideas that *may* not have been mentioned.
Post has been edited 1 time(s), last time on Mar 16 2015, 4:20 am by o0SkiPz0o.
None.