Staredit Network > Forums > Modding Assistance > Topic: Win/Py MPQ not adding new files?
Win/Py MPQ not adding new files?
May 3 2014, 9:35 pm
By: Pandut  

May 3 2014, 9:35 pm Pandut Post #1

I'm just a fish

Lol. And I'm back with a problem again.

So out of the blue, both WinMPQ and PyMPQ and suddenly decided that they don't want to add new files to my mod's MPQ anymore. Used to be a very quick and easy way to patch my mod EXEs but now it's suddenly not possible anymore. I can remove and replace files, but adding complete new ones is kaput. Not sure why. Even recompiled my mods with MPQCompactor and MPQDraft with the new files, but when I open up the new EXE in WinMPQ/PyMPQ, the new files are no longer there.



None.

May 3 2014, 11:20 pm Sand Wraith Post #2

she/her

Quote from Pandut
MPQCompactor

1) If this is the MPQCompactor of old that automated creating an MPQ through WinMPQ, then totally forgo it. I distinctly remember that an issue with the script is that at a certain number of modded files, it will no longer correctly add and produce an MPQ.

That is to say: my best recommendation right now is to delete your current MPQ and start a new MPQ using WinMPQ (or PyMPQ) only. Eliminate MPQCompactor from your workflow entirely unless you only want to test very small *.dat changes. For any serious mod, do not use MPQCompactor.

2) If you are using FireGraft as a part of your workflow, then try to create and modify your *.mpq with your WinMPQ/PyMPQ and let FireGraft handle the MPQ inclusion. This may or may not work.

---

Case 1 will probably apply, not case 2.




May 4 2014, 3:54 am Pandut Post #3

I'm just a fish

Oh huh. I didn't know MPQCompactor was a pretty bugged-to-hell program. I made a MPQ manually with WinMPQ and all the files are loading perfectly. My friend, I could kiss you XD.



None.

May 5 2014, 3:09 am Sand Wraith Post #4

she/her

Quote from Pandut
Oh huh. I didn't know MPQCompactor was a pretty bugged-to-hell program. I made a MPQ manually with WinMPQ and all the files are loading perfectly. My friend, I could kiss you XD.

np, also obby




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[05:43 pm]
Zoan -- NudeRaider
NudeRaider shouted: Zoan yes you can.
oh, yeah you’re right. Then yeah if you use an ai script it should be easy to farm unfinished buildings in some unused area on the map and just move them around, right?
[2019-10-17. : 6:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
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Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
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Zoan -- sraw531
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[2019-10-16. : 10:10 am]
Moose -- martosss
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IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
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O)FaRTy1billion[MM] -- or a magic box :(
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