Staredit Network > Forums > Modding Projects > Topic: Gravity mod
Gravity mod
Apr 17 2014, 7:22 pm
By: 09xela  

Apr 17 2014, 7:22 pm 09xela Post #1



Well, I finaly made wet autorepair, not so good as planned, but really good. My Gravity mod are ready to be introduced.
Main changes:
1) Protoss has same speedup upgrade for all air units. This upgrade has 3 levels, and each speedup all air units. Also removed Robotic tree of development, and dark archon.
2) Ultralisk and defilerunit morph not from larva, but from zergling and hydralisk, also defilerunit has ground attack and special upgrade, allowing to do with it double damage to organic units.
3) All terran armor/weapon upgrades now in Enginering Bay, Armory removed. SCV starts to repair automaticaly=))
4) Xell'Naga lost ships: Bioguard, and Goalwaer - super air units, each looks same as protoss scout, but has firepower of small fleet.
5) New zerg units: Infested Marine (only in map editor) and Hunter Killer (now can be hired).

P.S. Fogoten main:
Download (while unauthored): http://www.moddb.com/mods/gravity1/downloads/gravity-mod-v-05
Advanced download page: http://orangeline.in.ua/load/starcraft/gravitymod/13-1-0-144
Moddb page: http://www.moddb.com/mods/gravity1

Attachments:
defiler2.png
Hits: 14 Size: 115.29kb
SCScrnShot_032214_104358.png
Hits: 6 Size: 132.05kb
ua1.png
Hits: 8 Size: 98.16kb

Post has been edited 1 time(s), last time on Apr 17 2014, 7:33 pm by 09xela.



None.

Apr 17 2014, 8:12 pm 09xela Post #2



For now I need help of at least 4 persons:
BINeditor (to edit game menu);
GRPeditor(to add new models);
Artist;
AI script programmer;



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[2019-3-21. : 7:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[2019-3-21. : 7:17 am]
NudeRaider -- Suicidal Insanity obviously francis
Please log in to shout.


Members Online: Roy, C(a)HeK, Zenmaster