Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: invisible buildings
invisible buildings
Sep 2 2007, 7:12 am
By: blacklight28  

Sep 2 2007, 10:28 pm Falkoner Post #21



Put a bit of a wait in between the time that you get vision to them and when they take it away.



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Sep 2 2007, 10:32 pm blacklight28 Post #22



hmmm... that doesn't make much sense because i have a marine sitting there ready to change the vision, are u saying i should put a wait when i bring the marine to the other side?



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Sep 2 2007, 10:35 pm Falkoner Post #23



Delete that trigger at the bottom of player 1's list with the observer, then it works.



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Sep 2 2007, 10:43 pm blacklight28 Post #24



OMG THX A LOT FALKONER

hmph, too bad the only zerg building that can cloak is the overmind with shell and that building doesn't even bleed...

so anyway, how do u mass cloak?

Post has been edited 2 time(s), last time on Sep 2 2007, 11:09 pm by blacklight28.



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