| frazz | Jan 10 2008, 4:16 pm | Post #21 |
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He'll spear your brains if you step out of line.
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What's worse? Two wasted miners or one wasted depot?
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| Falkoner | Jan 10 2008, 10:17 pm | Post #22 |
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Taking StarCraft Map Making to the Limit!
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Depends on where you are in the game
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| who | Jan 10 2008, 10:27 pm | Post #23 |
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title
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blocking your ramp is stupid because you can't fe...
it also gives you a tendency to turtle. |
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| frazz | Jan 11 2008, 12:57 am | Post #24 |
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He'll spear your brains if you step out of line.
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I don't know what fe means, but you can move the barracks once you're ready to expand. It's only a very early game strategy.
Also, wasting SCVs is worse. If you use two at a ramp, seven harvests for each is the mineral equivalent of a depot. |
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| BeDazed | Jan 11 2008, 1:00 am | Post #25 |
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In Daze
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We use SCVs because SCV is a non combatant unit. Zerglings tend to not attack SCVs while marines are behind it. You mostlikely wont lose a SCV. And you'll mostlikely survive. It's a common method used by pros and semi pros alike to block cheese. If your opponent is noob enough to rush lings too fast such as 5 pool, you will be able to kill it off just with a few scvs.
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| frazz | Jan 11 2008, 4:17 pm | Post #26 |
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He'll spear your brains if you step out of line.
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Melee units also tend not to attack buildings in the presence of marines. Even if the enemy focus fires, the marines will eat them up.
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![]() ![]() [quote=Felagund]The most dangerous weapon anyone can wield is self righteousness.[/quote] I have a signature yay! |
| BeDazed | Jan 12 2008, 1:08 am | Post #27 |
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In Daze
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Why do you insist a better strategy to a inferior one? It's been countlessly proven in many many games. Lings can get through buildings. And if those zergs do 5 pool, it tends to be able to come at a time when your barracks is not done yet. Workers can only advantageously attack at a good distance with minerals because they stack when they mine. You're going to get everything killed and lose with that strategy. A close build formation and small efforts are better with zergling rushes.
Maybe we can meet up and practice some real melee. |
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| frazz | Jan 12 2008, 6:17 am | Post #28 |
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He'll spear your brains if you step out of line.
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All your previous comments seemed to assume that marines were already available. If you're worried about not having marines, then obviously that would be a pointless strategy.
So then, what exactly do I do? Build tight formation? Send guards to the entrance? |
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![]() ![]() [quote=Felagund]The most dangerous weapon anyone can wield is self righteousness.[/quote] I have a signature yay! |
| NerdyTerdy | Jan 12 2008, 7:49 am | Post #29 |
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I think he's saying for like a 9 pool you do the marine blocking entrance strat, while for a 4-5 pool you're going to have to use workers to fend off the lings. |
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| frazz | Jan 12 2008, 5:18 pm | Post #30 |
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He'll spear your brains if you step out of line.
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That makes very much sense.
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![]() ![]() [quote=Felagund]The most dangerous weapon anyone can wield is self righteousness.[/quote] I have a signature yay! |
| BeDazed | Jan 13 2008, 3:27 am | Post #31 |
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In Daze
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If the opponent 9 pools, you wouldn't even have to block your entrance. You would have 4 marines by the time he comes, ( If you do it right ), and have 5th rine almost complete.
4-5 rines beat zerglings fairly easily. |
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| yenku | Jan 13 2008, 6:34 pm | Post #32 |
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FE=Fast Expo
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| Chef | Jan 14 2008, 10:40 pm | Post #33 |
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Send an SCV to scout. If you see lings coming and you don't have enough marines to defend it, send SCVs to form a wall infront of the marines, preferably at a choke point, but if you have good micro you'll still be okay even if you don't have a choke. If you think it's necessary, start a bunker ASAP near your mineral line when you see the lings, and you'll be okay.
Chances are you're just really horrible (the term is relative, don't worry; I'm sure you're pro compared to some people) at SC, and he didn't even ling rush you. It was probably like 12 hatch 11 pool. I had friends who only played on fastest, so whenever I'd play with them in a team game vs random pubbies on B.net, I'd usually do a hatch then pool build and be accused of hacking every time (or being a no-skill rusher), even though the lings are frankly much slower than they could have been. |
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| KrAzY | Jan 15 2008, 6:37 am | Post #34 |
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First Thor drawing attempt in MSN
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In StarCraft II, set those SCVs by the bunkers with right clicking repair, which would auto-repair.
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| BeDazed | Jan 15 2008, 6:51 am | Post #35 |
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In Daze
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I am going to assume there will be more strategies for Terrans to go against Zerg. I would have preferred Science Vessels though.
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| BeDazed | Jan 16 2008, 12:42 am | Post #37 |
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In Daze
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I've read this.
It's a good one by DaZe (not me) o.o;; my favorite semi-pro But this tutorial assumes you have a decent micro and an already strong macro. |
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This post was edited 1 time, last edit by BeDazed: Jan 16 2008, 12:49 am.
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| frazz | Jan 17 2008, 10:48 pm | Post #38 |
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He'll spear your brains if you step out of line.
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I am not a fastest noob, you are far too presumptuous. |
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![]() ![]() [quote=Felagund]The most dangerous weapon anyone can wield is self righteousness.[/quote] I have a signature yay! |
| who | Jan 17 2008, 10:57 pm | Post #39 |
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title
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you don't have to play fastest to be bad at melee
(not saying that i'm good; i actually suck) |
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| BeDazed | Jan 18 2008, 12:01 am | Post #40 |
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In Daze
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But getting killed by zergling rushes... is really horrible- and we can only assume you are a noob.
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