Staredit Network > Forums > SC1 Melee Discussion & Strategy > Topic: Best ling rush counter?
Best ling rush counter?
Jan 6 2008, 9:42 pm
By: frazz
Pages: < 1 2 3 >
 

Jan 10 2008, 4:16 pm frazz Post #21



What's worse? Two wasted miners or one wasted depot?



None.

Jan 10 2008, 10:17 pm Falkoner Post #22



Depends on where you are in the game :P



None.

Jan 10 2008, 10:27 pm who Post #23



blocking your ramp is stupid because you can't fe...
it also gives you a tendency to turtle.



None.

Jan 11 2008, 12:57 am frazz Post #24



I don't know what fe means, but you can move the barracks once you're ready to expand. It's only a very early game strategy.

Also, wasting SCVs is worse. If you use two at a ramp, seven harvests for each is the mineral equivalent of a depot.



None.

Jan 11 2008, 1:00 am BeDazed Post #25



We use SCVs because SCV is a non combatant unit. Zerglings tend to not attack SCVs while marines are behind it. You mostlikely wont lose a SCV. And you'll mostlikely survive. It's a common method used by pros and semi pros alike to block cheese. If your opponent is noob enough to rush lings too fast such as 5 pool, you will be able to kill it off just with a few scvs.



None.

Jan 11 2008, 4:17 pm frazz Post #26



Melee units also tend not to attack buildings in the presence of marines. Even if the enemy focus fires, the marines will eat them up.



None.

Jan 12 2008, 1:08 am BeDazed Post #27



Why do you insist a better strategy to a inferior one? It's been countlessly proven in many many games. Lings can get through buildings. And if those zergs do 5 pool, it tends to be able to come at a time when your barracks is not done yet. Workers can only advantageously attack at a good distance with minerals because they stack when they mine. You're going to get everything killed and lose with that strategy. A close build formation and small efforts are better with zergling rushes.
Maybe we can meet up and practice some real melee.



None.

Jan 12 2008, 6:17 am frazz Post #28



All your previous comments seemed to assume that marines were already available. If you're worried about not having marines, then obviously that would be a pointless strategy.

So then, what exactly do I do? Build tight formation? Send guards to the entrance?



None.

Jan 12 2008, 7:49 am Ultraviolet Post #29



Quote from frazz
All your previous comments seemed to assume that marines were already available. If you're worried about not having marines, then obviously that would be a pointless strategy.

So then, what exactly do I do? Build tight formation? Send guards to the entrance?

I think he's saying for like a 9 pool you do the marine blocking entrance strat, while for a 4-5 pool you're going to have to use workers to fend off the lings.




Jan 12 2008, 5:18 pm frazz Post #30



That makes very much sense.



None.

Jan 13 2008, 3:27 am BeDazed Post #31



If the opponent 9 pools, you wouldn't even have to block your entrance. You would have 4 marines by the time he comes, ( If you do it right ), and have 5th rine almost complete.

4-5 rines beat zerglings fairly easily.



None.

Jan 13 2008, 6:34 pm yenku Post #32



FE=Fast Expo



None.

Jan 14 2008, 10:40 pm Chef Post #33



Send an SCV to scout. If you see lings coming and you don't have enough marines to defend it, send SCVs to form a wall infront of the marines, preferably at a choke point, but if you have good micro you'll still be okay even if you don't have a choke. If you think it's necessary, start a bunker ASAP near your mineral line when you see the lings, and you'll be okay.

Chances are you're just really horrible (the term is relative, don't worry; I'm sure you're pro compared to some people) at SC, and he didn't even ling rush you. It was probably like 12 hatch 11 pool. I had friends who only played on fastest, so whenever I'd play with them in a team game vs random pubbies on B.net, I'd usually do a hatch then pool build and be accused of hacking every time (or being a no-skill rusher), even though the lings are frankly much slower than they could have been.



None.

Jan 15 2008, 6:37 am KrayZee Post #34



In StarCraft II, set those SCVs by the bunkers with right clicking repair, which would auto-repair.



None.

Jan 15 2008, 6:51 am BeDazed Post #35



I am going to assume there will be more strategies for Terrans to go against Zerg. I would have preferred Science Vessels though.



None.

Jan 15 2008, 11:01 pm who Post #36



http://www.staredit.net/?p=tutorials&tut=11



None.

Jan 16 2008, 12:42 am BeDazed Post #37



I've read this. :P It's a good one by DaZe (not me) o.o;; my favorite semi-pro :P
But this tutorial assumes you have a decent micro and an already strong macro.

Post has been edited 1 time(s), last time on Jan 16 2008, 12:49 am by BeDazed.



None.

Jan 17 2008, 10:48 pm frazz Post #38



Quote
Chances are you're just really horrible (the term is relative, don't worry; I'm sure you're pro compared to some people) at SC, and he didn't even ling rush you. It was probably like 12 hatch 11 pool. I had friends who only played on fastest, so whenever I'd play with them in a team game vs random pubbies on B.net, I'd usually do a hatch then pool build and be accused of hacking every time (or being a no-skill rusher), even though the lings are frankly much slower than they could have been.
I am not a fastest noob, you are far too presumptuous.



None.

Jan 17 2008, 10:57 pm who Post #39



you don't have to play fastest to be bad at melee
(not saying that i'm good; i actually suck)



None.

Jan 18 2008, 12:01 am BeDazed Post #40



But getting killed by zergling rushes... is really horrible- and we can only assume you are a noob.



None.

Options
Pages: < 1 2 3 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
Please log in to shout.


Members Online: zzt