Staredit Network > Forums > Introductions > Topic: I'm back from the dead! (not really)
I'm back from the dead! (not really)
Mar 9 2014, 6:23 am
By: enigmacat  

Mar 9 2014, 6:23 am enigmacat Post #1



Not sure if many of you remember me but I used to stay active in the forms a long time ago. I stopped playing Starcraft because my computer broke and I couldn't find my CD key once I got a new one so I ended up not playing it anymore. I never submitted many maps because most of them were unfinished concepts. Also I started on Maplantis and after its shutdown I moved to SeN. I guess some of you are wondering why I'm making this post and I just want connect with old friends and also let everyone know what I've been up to. I've been going to a digital art school and I've been learning quite a bit. I'll post below some links of work I have done and leave a comment if you remember me or would like to get to know me :)

3d Modeling:
http://www.youtube.com/watch?v=1gq2EpZqFv4
http://vimeo.com/82437841

Animation:
http://www.youtube.com/watch?v=9CmAUg5-Z6o

Maya Dynamics:
http://www.youtube.com/watch?v=SAgVx-n8bIE

Texturing:
http://www.youtube.com/watch?v=X2Q2UeUPaQ4



None.

Mar 9 2014, 6:36 am RIVE Post #2

Just Here For The Pie

Welcome back to SEN. Please use the Introductions Forum next time you plan on returning from hiatus. ;)

Enjoy your stay while using SEN.
Thank you.



None.

Mar 9 2014, 10:19 am Roy Post #3

An artist's depiction of an Extended Unit Death

Quote from RIVE
Please use the Introductions Forum next time you plan on returning from hiatus. ;)
Someone doesn't know how the Introduction forums work. :P

Welcome back to Sen, enigmacat. I would be lying to say I remember you, but you can say the same for me I'm sure. Regardless, it's good to see your return.

I've been trying to pick up 3d Modeling recently. What program/tool(s) do you use? Maya?




Mar 9 2014, 12:08 pm enigmacat Post #4



Yeah it has been a while, I remember some of you but sadly not all :/ Yeah my school mainly uses Maya for 3d Modeling, Although I prefer to create my UV's in Blender. Also thanks for checking out my work!



None.

Mar 9 2014, 7:28 pm Apos Post #5

I order you to forgive yourself!

Awesome! Love your 3D models! Welcome back! Perhaps you'd like to have a kiwi?




Mar 9 2014, 8:38 pm enigmacat Post #6



Thanks! Sure i'd like a kiwi...



None.

Mar 9 2014, 9:32 pm Fire_Kame Post #7

a left leaning coexistence nut

That's the spirit!

Welcome [back] to SEN!




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:14 pm]
Pr0nogo -- i don't know what you're asking for really
[03:14 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot?
what does a spec sheet look like
[02:02 pm]
Corbo -- Suicidal Insanity
Suicidal Insanity shouted: I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
nice
[09:23 am]
Suicidal Insanity -- I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot?
[09:22 am]
Suicidal Insanity -- I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
[09:03 am]
Pr0nogo -- ok, i'll explore that when you have that changed
[08:54 am]
Suicidal Insanity -- if trigedit has such things
[08:54 am]
Suicidal Insanity -- Or maybe change it to a warning
[08:54 am]
Suicidal Insanity -- I just need to disable the verification, then it would allow arbitrary characters
[08:48 am]
Pr0nogo -- would be nice to change that and see if that allows arbitrary characters
Please log in to shout.


Members Online: Roy, Whiplash, Pr0nogo