Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: New RPG - Need Testers
New RPG - Need Testers
This topic is locked. You can no longer write replies here.
Mar 7 2014, 12:52 am
By: x)aCe(x  

Mar 7 2014, 12:52 am x)aCe(x Post #1



Hello, it's been a long time since I've been on SEN. You guys may remember me as DrAxXuS[T] from Clan TwIsTeD or DrAxXuS(U) from Clan UnKnOwN.

I'm nearing completion (approx. 90%) of my new sniper rpg, called AZTEC. It's a 192x192 jungle tileset scenario that's jam packed with 4 separate missions and 7 unique bosses.

I need dedicated testers (preferably that enjoy playing long rpg's) to complete the map. If any of you are up for the task, you can reach me here by writing me a note with your contact information.

I can be found on ])$@useast and NyM)uNkNowN@useast. Thanks and look forward to playing.

Post has been edited 2 time(s), last time on Mar 7 2014, 7:17 am by NyM)uNkNowN.



None.

Mar 7 2014, 4:59 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

upload the map to the database!



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 7 2014, 5:55 am x)aCe(x Post #3



I'll be posting a production topic once I've consolidated all the information. For now, I'm uncomfortable releasing it publicly because I should be present for testing in it's current state, and it is unprotected.



None.

Mar 7 2014, 8:58 am Stranger Post #4



How long does it take to test it (just to keep it in mind) ? And what time do you go on Bnet ?

I might try to help out for your tests.



None.

Mar 7 2014, 9:20 pm Zoan Post #5

Math + Physics + StarCraft = Zoan

I like testing stuff! My username is RPG on useast. MSG me when you're on, I'm off and on every now and then (though, fairly frequently)



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

Mar 8 2014, 12:25 am x)aCe(x Post #6



The entire map will take approximately 3 hours to complete. The end of the map is incomplete though. I am pulling everything together in missions 1-3 before I begin to trigger the final areas.

The terrain is virtually complete. I'm still making aesthetical tweaks here and there.

I'll be glad to show it to you both. Hopefully without glitches. :-)



None.

Mar 8 2014, 1:35 am Stranger Post #7



Quote
I like testing stuff! My username is RPG on useast.

It was you in Oh_Man's channel a couple of hours ago :omfg:

:lol:


Quote
I'll be glad to show it to you both. Hopefully without glitches. :-)

Alright :) I know how precious testing can be, I'll be glad to do it for you.

I should be on again tomorrow (my GMT is +1), so I'll try to catch with you. I'm Stranger] on Bnet US East.



None.

Mar 8 2014, 2:05 am DevliN Post #8

OVERWATCH STATUS GO

Quote from name:NyM)uNkNowN
I'll be posting a production topic once I've consolidated all the information. For now, I'm uncomfortable releasing it publicly because I should be present for testing in it's current state, and it is unprotected.
Typically in the past, we'd close threads like this and ask that you look for testers either in your production topic or on the Shoutbox. So I highly recommend creating that production topic. :)



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Mar 8 2014, 11:51 am NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Yeah once you post your map on SEN it basically can't be stolen anymore. The community will always know it's your map. I might even help you test once in a while but I'm on European timezone so I'm not sure if we're compatible.




Mar 14 2014, 2:43 am x)aCe(x Post #10



Well, everyone, I'm online and testing right now under ])$@useast. Cya there.

Quote from DevliN
Typically in the past, we'd close threads like this and ask that you look for testers either in your production topic or on the Shoutbox. So I highly recommend creating that production topic. :)

I'm going to make a production topic. I've just been focusing my time on the creation of the map over the fancy topic, which I will be posting later on. I guess I'll produce a short one before I log off. Here is a short video clip displaying the gameplay in the first area of AZTEC to start it off.


Quote from NudeRaider
Yeah once you post your map on SEN it basically can't be stolen anymore. The community will always know it's your map. I might even help you test once in a while but I'm on European timezone so I'm not sure if we're compatible.

I just don't want to mass release it yet. I am running a prize pool for testers and the integrity of that competition would be degraded by doing so. I also feel that I really need to proactively be apart of the testings instead of trying to decipher the horde of posts involving triggerrors, lol. It'll be a miracle if I tie it all together and get what I actually hoped to achieve out of the project.

Post has been edited 1 time(s), last time on Mar 14 2014, 2:52 am by NyM)uNkNowN.



None.

Mar 14 2014, 7:58 am Stranger Post #11



Yo :) It was nearly 4 a.m here when you posted ^^'

Anyway, if tonight you are on Bnet 3-4 hours earlier, I should be too.



None.

Mar 14 2014, 12:16 pm Oh_Man Post #12

Find Me On Discord (Brood War UMS Community & Staredit Network)

That looks sex. Please make a production thread or let me beta test at donuts :)




Mar 14 2014, 1:53 pm Wing Zero Post #13

Magic box god; Suck it Corbo

I guess it's also time for me to attempt to get brood war to work on my pc again. Hopefully no one took my username.




Mar 14 2014, 3:49 pm x)aCe(x Post #14



Quote from Oh_Man
That looks sex. Please make a production thread or let me beta test at donuts :)
Thanks. I'll be glad to test anytime. I'm still working on my prod. thread.



None.

Mar 25 2014, 2:41 pm x)aCe(x Post #15



Anyone available to test?

Also, does anyone know how to fix "desync" drops? Restarting broodwar seems to fix it temporarily, but it's a hassle. Has anyone even heard of these?



None.

Mar 25 2014, 2:46 pm jjf28 Post #16

Cartography Artisan

Most desync's result from using something extended (EUDs (for details see: EUD Sync), extended units/players, disabled units), certain doodad/doodad based sprites can also cause desyncs under some circumstances (found this once with jungle tree tops (pure sprite #27) on map load).



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Mar 25 2014, 2:52 pm x)aCe(x Post #17



Interesting...

I used enabled civ sprites to stack civs at the store. Could that be the issue?

I looked up all the units sprites and I haven't used pure sprite #27. I have, however, used #'s 127, 21, 22, 245, 30, 303, 308, 321, 38, 393, 386, 51, 53, 54, 55, 60, and 15. Any of those known to cause them?



None.

Mar 25 2014, 2:59 pm jjf28 Post #18

Cartography Artisan

Dunno, best to try removing stuff that's suspect (like sprites) and see if that helps - you can usually narrow it down by asking yourself when it occurs (just after game starts or somewhere in the middle) and what events happen just before the desync.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Mar 25 2014, 3:04 pm x)aCe(x Post #19



Good thinking.

It's at the beginning, but not immediately. I think it's the enabled civilian sprites. I guess it will be something I'll have to live with...

Thanks, jj.

EDIT:
Next question (and sorry for the double post)

I was reading something the other day about "the best" black unit color #, but I can't seem to find the topic where I read it and I don't specifically remember which # it was.

Which # is best for black?

Post has been edited 1 time(s), last time on Mar 25 2014, 6:27 pm by NudeRaider. Reason: please use edit instead of repost



None.

Mar 25 2014, 3:22 pm jjf28 Post #20

Cartography Artisan

http://www.staredit.net/topic/15678/



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
Please log in to shout.


Members Online: Ultraviolet