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Mini-Game Party, Perhaps my biggest but last map
Pages: < 1 « 5 6 7
Creator: MillenniumArmy
Time: Sep 2 2007, 7:11 am
 KilaByte Apr 23 2008, 2:03 pm Post #121
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Clan [V]iral
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Wow this is great. Never gets old with this many mini-games.

Can't wait to see the finished map.
 [Vi3t-X] Apr 23 2008, 8:42 pm Post #122
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Espeon Attack!
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Quote from payne
Lol, Vi3t-X, that's been mentionned many times in the topic :P
Meh, I didnt bother reading the 120 posts...
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 CeR May 2 2008, 8:20 pm Post #123
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OMG a lot of minigames.. I'm making a minigames map, but it has only 5!!! >_<
 [Vi3t-X] May 2 2008, 9:25 pm Post #124
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Espeon Attack!
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So much for a mini-game then. That would be like, mini-game mini edition.
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 KrAzY May 2 2008, 11:09 pm Post #125
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How many switches did you use, MillenniumArmy? And by average, how many games use a single switch?
 MillenniumArmy May 3 2008, 7:45 pm Post #126
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Quote from CeR
OMG a lot of minigames.. I'm making a minigames map, but it has only 5!!! >_<
Quote from [Vi3t-X]
So much for a mini-game then. That would be like, mini-game mini edition.
Well, it depends how big or long those mini-games are. Like, if each of them are big enough so that they can potentially become their own maps, then it's still good :P

Quote from KrAzY
How many switches did you use, MillenniumArmy? And by average, how many games use a single switch?
I've only used like a handful switches. Most of which are primarily for the game's intrinsic functions such as randomization of mini-games, transitions between mini-games, constants like randomization of in-minigame switches, and properties like visions and alliances for certain mini-games.

I reuse Switches and deathcounters for all mini-games; I simply name them "Variable 1, 2, ..., 8" and "miniswitch 1, 2,...5." What distinguishes one set of mini-game triggers from other sets of mini-game triggers is simply one deathcount variable. If you look at the triggers of my map, pretty much EVERY mini-game trigger will have a deathcount indicating which Minigame this trigger works for. For instance, triggers that are for minigame #6 "Remote control dodge" will be labeled with a deathcounter set to 6 for a certain unit (which in this case I believe it to be a critter or some powerup I can't remember). Not every mini-game is gonna need all the deathcounters or switches. In fact some don't even need any of them.

Locations are the same as well. One's that are used to indicate locations player spawns, locations centered on units, and locations that can have multiple purposes are reused by having them centered on burrowed units in each arena.

Right now the only possible problem I would be having is strings. I will definately be going over the 1024 limit but if memory serves me right, that shouldn't matter in SCMDraft2 so long as the actual byte size limit isn't exceeded. And size is never going to be a problem for me.


Now as for my progress on the map...

I am working on it slowly but surely; I have finals coming up so I probably won't be getting much done until I'm through
 -BW-Map_God May 3 2008, 8:19 pm Post #127
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I know that goes, I've got finals next week as well, exciting though as I'll be graduating and it looks like probably another all A's semester ^^ .

Keep up work on the map when you get more time after you graduate :D !
 CeR May 4 2008, 12:30 pm Post #128
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Well, it depends how big or long those mini-games are. Like, if each of them are big enough so that they can potentially become their own maps, then it's still good :P

Yes, I think that my minigames are loger than yours. >_<
 lil-Inferno May 4 2008, 1:27 pm Post #129
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Don't play with fire, play with lil-Inferno!
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I love it :D . When is Demo version three coming out, because Demo version two is already addicting :) .
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 Ryan May 5 2008, 6:51 am Post #130
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He probably won't make Demo 3 for a while yet, he's only finished 15 games since his last demo.
 ws-Impeached May 5 2008, 2:17 pm Post #131
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I gotta get outa here!
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Found a bug..in the sniping game, where each player gets a ghost, the last 2 players killed each other at the same time. The game didn't end.
 payne May 5 2008, 11:58 pm Post #132
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I am the EggMan!! WOOOO!!!!
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Omg.... just go read post #122 and you'll see something! :O
 ws-Impeached May 6 2008, 3:07 pm Post #133
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I gotta get outa here!
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Oh. :stfu:

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Meh, I didnt bother reading the 12032 posts..
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