Staredit Network > Forums > SC1 Map Production > Topic: Mini-Game Party
Mini-Game Party
This topic is locked. You can no longer write replies here.
Sep 2 2007, 7:11 am
By: MillenniumArmy
Pages: < 1 11 12 13 14 1519 >

Aug 6 2008, 5:26 pm USS Cane Post #241

Hows the final ver coming?


Aug 14 2008, 9:07 pm 49281358723941702706 Post #242

Any new work done recently on this map?


Aug 17 2008, 1:03 pm USS Cane Post #243

Major bug in the demo: in the game "crystal collectors" from time to time the at start of the mini game the crystal at the top does not apear and the map is totaly over and you need to remake.


Aug 17 2008, 2:47 pm Vi3t-X Post #244

Setup mineral requirements for the pylons, adding and subtracting from games as neccessary.

I got bored again so:

Reaping Reavers (lol?)

As a reaver, you are pit in an arena, surrounded by wandering units.
Build scarabs to "eat" and gather these units.
Moar units, Moar points.
Elapsed timer ends, player with most points wins.

MillenniumArmy: "So how many fat chicks you got in there?"

Wee, concept, bored.


Aug 17 2008, 2:58 pm payne Post #245


What if you would make it so that we need 10 pts to win and once someone reached the 9 pts, there's a Mini-Game made for that situation that gives more chance to win by a way or an other to the one that aren't winning (in other words, the 1th would be disadvantaged)?


Aug 21 2008, 10:46 pm 49281358723941702706 Post #246

There are alot of things that you can do with the Simon Says idea. In minigame madness, by evildrone(U)?, he had alot of stuff like that. You can get it from fritfrat(U).


Aug 22 2008, 1:00 pm USS Cane Post #247

Lol where is millenium? -.- WE WANT FULL VER!
Also idea for a mini game:
SCV duel:
Everyone has an scv
last man standing wins
first to win 3 times wins the mini game

Scv fighting requires lots of micro, the mini game would be fun :D

Dodge Game:
Your in the midle of a circle shaped terrain
There are 30 units that are set to raom around
Each 10 seconds 10 more units spawn
You have a ling that needs to avoid this units
last man standing wins


Also, solution to your string problem: Remove your comments after the mini game ends, im sure they take up much% of the string space, and facing the reality only 1 comment made me lought out of all 64

Post has been edited 1 time(s), last time on Aug 23 2008, 3:05 pm by USS Cane.


Aug 23 2008, 9:57 pm 49281358723941702706 Post #248

I agree about the comments.


Aug 29 2008, 11:21 am Zhuinden Post #249

I don't. I think they are cool.


Aug 29 2008, 3:41 pm USS Cane Post #250

I think this map wont be finished, oh well gg, still one of the most entertaining UMS iv played ever, well done. Good we still have 64 version : D
MA has my respect.


Aug 29 2008, 5:38 pm MillenniumArmy Post #251

I'm still working on it. It's just that I'm not posting as many updates as I have


Aug 29 2008, 10:06 pm 49281358723941702706 Post #252

Idea-> Break Bound Race. Contenders must be the first to kill vespene orbs in different bound obstacles. Whoever gets the most wins.


Aug 31 2008, 12:55 pm USS Cane Post #253

Oh. I see.


Aug 31 2008, 5:52 pm 49281358723941702706 Post #254

Would making a minigamer where you have to kill the most orbs on different bound obstacles be easier than making a minigame where you must control the most beacons under different bound obstacles? Like whoever has the most kills wins? The orbs wouldn't be retaken like the beacons would be. If it sounds fun add it.


Sep 4 2008, 3:33 am Polkaman Post #255

Have a mini-game like hungry-hungry-hippo! That would be saweet! Liek make a zealot when a scarab (or scourge, w.e) comes to ur hippo or something and then it eats! Person with most win. <3333333


Sep 6 2008, 11:22 pm 49281358723941702706 Post #256

Add a Chinese Bound!


Sep 14 2008, 9:55 pm Chubacca Post #257

stop with the bounds >.< he has one alredy. i like bounds but most people i play mini games with hate the bound lvl


Sep 14 2008, 10:46 pm dumbducky Post #258

Bounds are gay and boring. 1 is more than enough.


Sep 14 2008, 11:45 pm Symmetry Post #259

Dungeon Master

I want to see this finished. Come on, MA!

:voy: :jaff: :voy: :jaff:

Sep 16 2008, 11:42 pm Ei47 Post #260

Are you still adding new mini games or is it going to be 100 for the final ver?


Pages: < 1 11 12 13 14 1519 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:54 pm]
Ultraviolet -- :wob:
[12:25 pm]
Zergy -- :wob: (Hello there.)
[02:53 am]
lil-Inferno -- :wob:
[2022-8-10. : 6:09 pm]
Excalibur -- :wob:
[2022-8-10. : 11:20 am]
UndeadStar -- :wob:
[2022-8-09. : 9:51 pm]
Ultraviolet -- :wob:
[2022-8-08. : 4:18 pm]
jjf28 -- :wob:
[2022-8-08. : 2:07 am]
Ultraviolet -- :wob:
[2022-8-06. : 1:54 am]
RIVE -- :wob:
[2022-8-04. : 11:35 am]
UndeadStar -- :wob:
Please log in to shout.

Members Online: Roy