Staredit Network > Forums > Lite Discussion > Topic: Gencon - August 2014
Gencon - August 2014
Dec 13 2013, 5:21 pm
By: Esponeo  

Dec 13 2013, 5:21 pm Esponeo Post #1



I will be organizing a large group of geeky persons to get together for the tabletop gaming convention GenCon in August 2014. This is the largest such convention, "The Best Four Days in Gaming", and will take place in Indianpolis, Indiana. (http://www.gencon.com/) (http://en.wikipedia.org/wiki/Gen_Con)

Tickets and reservations will be going on sale at the end of January. Tickets are fairly cheap and hotel rooms split 4-5 ways should keep expenses light.

For the most part my invitation list consists of persons I recruited to various guilds over the years. StarCraft relevant potential attendees you may be aware of are Shmidley aka Esponeo aka SaLaCious(U), Devilesk(U), Kenoli(U), and MindArchon(U). Anyone interested may feel free to post here, private message me, or contact me at ShmidleyWitz at google mail. Feel free to contact me if you are already planning to attend the convention - it would be enjoyable to meet up.



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[03:44 am]
Lanthanide -- but you just don't get units snagging on terrain in general at all
[03:44 am]
Lanthanide -- now SC1's shenanigans when it came to choke points was too much
[03:44 am]
Lanthanide -- like if there's a choke point, the units will seemlessly stream through it
[03:44 am]
Lanthanide -- I guess part of it is that units are not really inconvenienced very much by terrain
[02:42 am]
Broflamingo -- Lanthanide
Lanthanide shouted: You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have
Lanthanide
Lanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed
jjf28
jjf28 shouted: Lanthanide Lanthanide one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid
Sums it up. I do not know how to express it but, it feels like in SC1 units felt 'tangible' and had 'weight' but in SC2 everything just feels light/floaty/ethereal.
[10:11 pm]
Pr0nogo -- homo
[09:31 pm]
jjf28 -- Pr0nogo
Pr0nogo shouted: nothing from sc2 was compelling, saying that doesn't constitute hate in my book
https://youtu.be/35099B2qiyI
[09:26 pm]
Pr0nogo -- nothing from sc2 was compelling, saying that doesn't constitute hate in my book
[09:25 pm]
Pr0nogo -- Wing Zero
Wing Zero shouted: Ya but you hate everything tho
i hate very few things actually
[09:07 pm]
jjf28 -- Lanthanide
Lanthanide shouted: You know I think part of the problem with SC2 is that all units move at a constant speed. There's none of the sliding, jerking movement that a lot of the SC1 ground units have
Lanthanide
Lanthanide shouted: Just gives everything this weird floaty feeling where walking animations don't directly correspond to their movement speed
one of my pains with sc2 is that they pretty much gave up on pathing, giant balls of units just contract and expand like liquid
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