Is it possible for scmdraft to display korean characters? I plan on getting a map translated
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
If you're asking the dev to make a korean version, then you're probably out of luck. He's resigned a long time ago.
Dunno if the plugin system would be flexible enough for it. (Probably not)
what plugin system? (non-existent or undocumented)
Maps are built using 8-bit characters for strings, and SCMDraft is built mostly using WinGDI (or higher level equivalents). So if you change your system locale, SCMDraft should show all korean characters that will show up in starcraft, though the hardcoded strings (ie: cut\copy\paste\brush) may be a little... 한국glish.
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
SCMDraft2 uses starcraft font for displaying some of the strings, (string table, location name)
And scmdraft2 cannot handle character >= 128. This really sucks.
(SC somehow prints %uD55C%uAE00 correctly... Seems to be using System font for ch>=128, but I'm not sure.)[/quote]Seems to be off-topic. Change your locale. Applocale maybe?
Post has been edited 1 time(s), last time on Oct 27 2013, 11:20 pm by Roy. Reason: Edit instead of double-post
EUD