Staredit Network > Forums > Modding Discussion > Topic: DatEdit bug with weapons.dat
DatEdit bug with weapons.dat
Oct 7 2013, 8:55 pm
By: pastelmind  

Oct 7 2013, 8:55 pm pastelmind Post #1



I just noticed that DatEdit coerces weapon ranges to multiples of 16.

Ex: Default range for Kaiser Blades is 25 pixels, but DatEdit changes this to 16 (displayed as 1 when editing) when saving the DAT file.

I discovered this while writing a custom compiler/decompiler for DAT files :/



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[09:45 am]
SiKiN -- Yea cheers but I think I'll land on 20db, hes fine how he is.
[08:53 am]
Pr0nogo -- run that over your file and see how it matches up, normalize it to 90-99% afterwards and you're probably all set
[08:52 am]
Pr0nogo -- I don't know how to do it in audacity, I use audition 1.5 (easy to find for free), and my hardlimit settings look like this: https://i.imgur.com/5Mdxn4V.png
[07:33 am]
SiKiN -- I mean I think it sounds loud enough, and I dont know how to do what youre saying. http://www.staredit.net/sc1db/file/4400/
[06:34 am]
Pr0nogo -- it raises the sound floor, which will have varying effects, e.g. if there's quiet background noise it will get amplified more than the louder samples of the waveform
[06:33 am]
Pr0nogo -- what you'll want to investigate is dynamics processing, or at the very least hard limiting
[06:07 am]
SiKiN -- Can't really go higher than 20db or is screws the voice up something shocking.
[06:05 am]
SiKiN -- I increased to 12db, did ok. Hydralisk attacks where still louder. So I changed to 20db and you can definitely hear it now but its still pretty quiet. Still though I can hear it. So done deal.
[05:37 am]
Pr0nogo -- unless it's a new bug with the remaster
[05:36 am]
Pr0nogo -- there is no issue with equalization, he just didn't have his sounds normalized
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