Staredit Network > Forums > General StarCraft > Topic: Extracting icons from bncache.dat
Extracting icons from bncache.dat
Oct 3 2013, 5:47 am
By: iCCup.xboi209  

Oct 3 2013, 5:47 am iCCup.xboi209 Post #1

The farthest I got was extracting the bni files and converting them to TGA format, can't seem to open the TGA files though.

Post has been edited 1 time(s), last time on Oct 3 2013, 5:53 am by iCCup.xboi209.

Oct 3 2013, 6:09 am jjf28 Post #2

Cartography Artisan

says here that Microsoft Paint and Adobe Photoshop (trial link) can open them

Rs_yes-im4real - Clan Aura -

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Oct 3 2013, 6:33 am iCCup.xboi209 Post #3

I've already tried with Photoshop

Oct 3 2013, 1:17 pm Moose Post #4

Perhaps IrfanView will be able to open it.

Oct 3 2013, 1:20 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Maybe they aren't (properly) converted to TGA so programs have trouble opening them as such.

Post has been edited 1 time(s), last time on Oct 3 2013, 6:46 pm by NudeRaider.

Oct 3 2013, 2:15 pm iCCup.xboi209 Post #6

I used the bni2tga.exe program found in pvpgn, I don't know of any other programs to convert bni files into any image format.

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[05:37 am]
Pr0nogo -- just open a game sound and compare it to your waveform, normalize/amplify as necessary
[05:00 am]
SiKiN -- :wob:
[05:00 am]
SiKiN -- than*
[05:00 am]
SiKiN -- nvm someone just told me most sound files ingame are 20d higher volume then most recordings you import.
[04:35 am]
SiKiN -- I meant 80% quieter
[04:35 am]
SiKiN -- /wIs there a guide on .wav files on here? The ones I implemented are like 20% quieter than the originals. The game sounds make them impossible to hear.
[02:05 am]
Moose -- :wob:
[01:54 am]
lil-Inferno -- :wob:
[01:04 am]
O)FaRTy1billion[MM] -- :wob:
[12:54 am]
Wing Zero -- :wob:
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