Staredit Network > Forums > Modding Discussion > Topic: General Plugin Template Project
General Plugin Template Project
Sep 16 2013, 5:03 pm
By: pastelmind  

Sep 16 2013, 5:03 pm pastelmind Post #1



Hi all...I've been working on GPTP for quite a while now, mostly doing stuff like this:

[attach=9294]
[attach=9293]

Just asking, would you be interested in helping GPTP? Anything from feature requests, bug reports to code reviews/actual programming would be awesome.
For anyone interested, I set up a little home page at http://gptp.googlecode.com/

Attachments:
siege_tank_range.png
Hits: 0 Size: 174.29kb
warp_prism_shuttle_loaded_probe.png
Hits: 0 Size: 133.09kb



None.

Apr 8 2014, 9:46 am Raygoza Post #2



What about adding SC2 like Shield recharging as an option?
requirements would be stay out of combat long enough till the shields start recharging fast as in the halo games.
Buildings could take 30 and units 15, the best thing would be if you could assign this to specific units too and if you could decide the values when you assign this plugin.



None.

Apr 8 2014, 7:44 pm Sand Wraith Post #3

she/her

I would like to see methods of controlling in-flight weapon projectiles/sprites and calling certain iscript animations upon button presses without having to go through the order framework (I guess?)

Those samples are really cool btw. Did you draw those lines using SC's own engine or did you use an imported library's capabilities?




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[05:59 pm]
Pr0nogo -- NudeRaider
NudeRaider shouted: NudeRaider Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
yeah this happens in all media now, sc2's sfx compared to sc1's is a good example of loudness war. also commercials/youtube ads being way louder than the content you're watching
[05:42 pm]
MasterJohnny -- Echo
Echo shouted: My minerals still negative from Moose
We should get minerals for logging for the day.
[05:23 pm]
jjf28 -- Echo
Echo shouted: Did Crescent Dyne ever get finished
:lol:
[05:14 pm]
Echo -- Did Crescent Dyne ever get finished
[05:13 pm]
Echo -- My minerals still negative from Moose
[05:13 pm]
Echo -- I joined 15 years ago and now I'm turning 29 tomorrow. Time zoomed by
[05:12 pm]
Echo -- What you guys still doing here
[05:06 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: SiKiN Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
[05:01 pm]
NudeRaider -- SiKiN
SiKiN shouted: Yea cheers but I think I'll land on 20db, hes fine how he is.
Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
[03:03 pm]
Zycorax -- :wob:
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