Staredit Network > Forums > General StarCraft > Topic: UMS Skype Group
UMS Skype Group
Sep 3 2013, 9:38 pm
By: Jack  

Sep 3 2013, 9:38 pm Jack Post #1

>be faceless void >mfw I have no face

Finding it hard to find people to play UMS maps with? Got an RPG that requires 3 players but just can't find a third? Look no longer! The UMS Skype Group is for you!

Basically in the past people have said that it would be great to play some UMS again, but there's always that difficulty of finding players who aren't silly public players on US East with their hacks and their lag and their bad manner. If all the people on teamliquid who enjoy playing UMS maps join the same Skype group then it should be much easier to find games.

So without ado, PM me your Skype ID and I will add you to the group. Skype request is from JackRCDF so don't be surprised when that's the username requesting to add you

Basic group rules:
Don't bad manner people.
Play UMS. If you don't play UMS, leave...you've betrayed us all!

Crossposted from Teamliquid.net, so it won't just be SENners.

Post has been edited 1 time(s), last time on Sep 3 2013, 9:46 pm by Jack.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 3 2013, 10:12 pm lil-Inferno Post #2

Just here for the pie

If there are people there who will play diplomacy, I'm in. (You already have me on Skype)




Sep 5 2013, 12:22 pm Veta Post #3



Quote from lil-Inferno
If there are people there who will play diplomacy, I'm in. (You already have me on Skype)
4sure



None.

Sep 5 2013, 8:30 pm Salvation Post #4



Will more likely than not participate.



None.

Sep 5 2013, 8:51 pm Jack Post #5

>be faceless void >mfw I have no face

Let me know your Skype IDs and I'll add you to the group.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 18 2013, 10:01 am Praetor Post #6

layin' in the cut

I know this is old, but if it's still going I'd love to be a part of it. Praetor192



this too shall pass

Nov 5 2013, 11:28 am EzDay281 Post #7



Has this skype group achieved any success?

Either way, I'd line in:
Garbeld



None.

Feb 20 2014, 9:35 am Stranger Post #8



Is this thing still up ?



None.

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[05:59 pm]
Pr0nogo -- NudeRaider
NudeRaider shouted: NudeRaider Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
yeah this happens in all media now, sc2's sfx compared to sc1's is a good example of loudness war. also commercials/youtube ads being way louder than the content you're watching
[05:42 pm]
MasterJohnny -- Echo
Echo shouted: My minerals still negative from Moose
We should get minerals for logging for the day.
[05:23 pm]
jjf28 -- Echo
Echo shouted: Did Crescent Dyne ever get finished
:lol:
[05:14 pm]
Echo -- Did Crescent Dyne ever get finished
[05:13 pm]
Echo -- My minerals still negative from Moose
[05:13 pm]
Echo -- I joined 15 years ago and now I'm turning 29 tomorrow. Time zoomed by
[05:12 pm]
Echo -- What you guys still doing here
[05:06 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: SiKiN Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
[05:01 pm]
NudeRaider -- SiKiN
SiKiN shouted: Yea cheers but I think I'll land on 20db, hes fine how he is.
Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
[03:03 pm]
Zycorax -- :wob:
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