Staredit Network > Forums > SC1 Mapping Tools > Topic: SMLP (StarMapLockProtector)
SMLP (StarMapLockProtector)
Sep 2 2013, 1:57 pm
By: trgk  

Sep 2 2013, 1:57 pm trgk Post #1



Pretty stable map protector from Korea.
Protects your map against SMC and many other unprotectors.
Requires SFmpq.dll and storm.dll.

(P.S : Protections used in this does not seem interesting as SMC...)

Credit : ModMapper (http://modmapper.tistory.com/37)

[attach=9285]

Attachments:
SMLP.png
Hits: 3 Size: 19.42kb
SMLP.png
Hits: 3 Size: 19.42kb
StarMapLockProtecter.exe
Hits: 8 Size: 76kb

Post has been edited 2 time(s), last time on May 20 2014, 7:37 am by trgk.



EUD

Sep 2 2013, 2:44 pm jjf28 Post #2

Cartography Artisan

Took the liberty of uploading the pic(s):



Post has been edited 1 time(s), last time on Sep 2 2013, 2:50 pm by jjf28.



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

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[11:05 pm]
martosss -- Ultraviolet
Ultraviolet shouted: martosss So you've had issues with maps that were previously playable having issues with the latest patch as well? I was play testing one of my creations a couple days ago and it crashed the game, something it has never done before. Has me feeling kind of concerned about playability of custom content going forward :/
Yes, I definitely had issues with maps crashing or dropping people in the start(Zerg Special forces SE)... Also Spellsword RPG was unplayable last time I tried it a week ago. I might try it again now, seeing that the KotK map is fixed. Also there are many sniper maps that are broken. I unlocked and fixed Sniper rabbit - again the locking caused it to crash so I guess it would be playable like the KotK. but I don't know about the others. I personally feel bad about strings messing up many UMS maps currently ... and Spellsword - that RPG is epic
[08:55 pm]
Vrael -- not really two-party-system specific but it was kinda a big deal when those old guys wrote about "unalienable rights" and that stuff
[08:54 pm]
Vrael -- Oh_Man
Oh_Man shouted: basically i'm saying two party systems sap the violence out of a population by giving them the illusion of choice, instead of feeling the need to rebel, they just say "well i'm not voting for you next time"
you kinda missed those minor details about how fundamental rights are baked into democratic systems so you actually have power to change the system (to whatever degree you wanna argue), whereas in other systems your only option is "no u", aka it's not an illusion of choice
[08:52 pm]
Ultraviolet -- what are you trying to accomplish here?
[08:51 pm]
sraw531 -- similar to how people farm scarabs.
[08:50 pm]
sraw531 -- was toying with the thought of trying to get a computer to continuously make nexi in the corner of the map and have triggers remove it occasionally, but I honestly don't know how to do that.
[08:48 pm]
Ultraviolet -- sraw531
sraw531 shouted: is there a way to create using triggers a building that is under construction? (Especially protoss, for multiple reasons)
afaik this is not possible
[08:46 pm]
sraw531 -- though ~3400 units on map is also an improvement considering reavers are 11 and carriers are 9 units.
[08:45 pm]
sraw531 -- GGmano
GGmano shouted: Yea see it describet as ccmu fix
I think my favorite part about ccmu fix is probably the 400 weapon limit. 100 is so low, considering 10 valks is 80 of that.
[08:41 pm]
Ultraviolet -- Suicidal Insanity
Suicidal Insanity shouted: Ultraviolet The devs are fairly good about backwards compatibility, just sometimes takes time
Fair enough, random crashes are always scary though :P
Please log in to shout.


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