Rules:
+ No screenshot, video or recording of any role/faction PMs or any other game-related communication with the host is allowed.
+ No sharing/trading accounts.
+ No information or clues related to the game will be included in flavor text.
+ Please make your vote, nuclear launch and launch abort posts clear and obvious. Nuclear launch and abort commands MUST use the syntax I provide in the role PMs of the relevant roles, or they will not be counted.
+ Editing any post containing a nuclear launch or abort command, or editing a post to add them in, is strictly forbidden. If I catch wind of a violation, you will be dealt with with a lightning bolt. This applies to posts not made by you (ahem, mods).
+ Dead people may not discuss or influence the game in anyway until it ends.
+ Non-players (except me) may not post in the thread until the game ends.
+ All deadlines (i.e. nuclear missile impacts) are always considered to expire at the moment specified, regardless of whether I'm there to post its results or not.
+ Players without a role that can manually start a nuclear launch may not post nuclear launch or abort commands. Violation of this rule will result in annihilation by the Great Moosewhale of Maplantis.
+ Play to win, but also have fun. Keep name-calling and flaming to a bare minimum, including during post-game and pre-game.
Day
+ After faction PMs are sent, the game starts with D0, where there is no voting going on. For the duration of the day (which lasts 24 hours), players discuss the role-picking process and PM me a list of roles they prefer by order. Players can change their selection at any time, only the latest list they send in will be counted.
- Arrange the role(s) you want in a clear order of priority (I will assume it's arranged from most favorite to least favorite unless specified otherwise). You cannot list two different roles in the same priority.
- When assigning roles, any role that only has one person listing it as top priority will be given to that person. If there are ties, the recipient will be chosen at random. Then, I'll move on to the second priority requests and repeat the process, and so on.
- Any faction can pick any role. Each role (except for Missile Silo) can only go to one person regardless of faction.
- Requests for a Missile Silo are accepted by default no matter how many people choose it. If a person submits no role request list, or if they fail to receive any of the roles they requested for, they'll be given a Missile Silo in Launch mode by default.
- Please note that you cannot change the mode of your Missile Silo after Day 0.
+ Starting Day 1, voting for a lynch takes place. If there is a tie, all tied parties are lynched.
For Day 1 and Day 2 only, players can vote for a No Lynch, and if it receives the most votes the day will end without anyone being lynched.+ Starting Day 3, day phases will last for 48 hours instead of 24 hours, any player with the ability to manually launch a nuclear missile may begin to do so, and
No Lynch is no longer possible. In addition, If at least 75% of the living players (the exact required count will be announced by me at the beginning of each day, and updated every time a player dies in the middle of a day) vote for the same target, the day immediately ends with the lynch of that person. Any votes, unvotes, abstains and role commands submitted after the moment this condition is fulfilled is void and will not be acknowledged. This also occurs if a player dying during the day causes the percentage of living players currently voting for one person to reach 75% or higher.
+ Each time a valid nuclear launch command is posted and acknowledged by the host, an announcement will be posted along with a link to a
convenient countdown timer to impact. When the countdown hits zero, the target will be annihilated, and their role and faction will be revealed. For all intents and purposes, the victim is considered dead as soon as the countdown hits zero regardless of whether the host is there to declare it or not, and should stop posting in the thread immediately.
+ At any time during the day if you have a nuclear missile aimed at you and en route, you can commit suicide by posting in the thread "
I do not wish to die a nuclear death." You cannot commit suicide at night.
Night
+ The Mafia (SC2Mapster) and Serial Killer (Maplantis) factions can only use their night kill starting from N2. The night kill is considered to be carried out by the faction instead of a member, therefore all members can use their respective night actions along with the night kill.
+ The Mafia only has one night kill per night. They must decide on the target of the night kill via majority vote; if no majority is reached, the first vote (that has not been changed) to be sent to me will be chosen as the victim. The Mafia can also appoint a spokesperson to send in targets by having all other members PM me about the decision, and this will last until another member PMs me later and denounce the spokesperson.
+ Nuclear missiles continue to count down and cannot be aborted or launched during the night. Any causalities from nuclear explosions during the night will be announced at the end of the night phase instead of the moment of impact.
Win Conditions
+ Win conditions are only checked once all ongoing nuclear missiles land and the Doomsday Mechanism is dead and no longer able to activate their ability (or has already activated it), or if all players are dead. If a Day (except for Day 0) ends without any vote (including for No Lynch) being placed, the universe implodes and everyone loses.
+ The StarEdit Network wins if all members of SC2Mapster and Maplantis are dead, and at least one of their own survives.
+ The SC2Mapster wins if the Maplantis member is dead, and all members of the StarEdit Network are either dead or unable to manually launch a nuclear strike and they are equal or greater in numbers than the survivors, except if everyone is dead.
+ The Maplantis wins if all other players are dead, even if they do not survive.
Roles
Missile Silo
+ If you choose Missile Silo as your role, you must also choose between Nuclear Launch Mode and Missile Turret Mode. Unlike other roles, there is no limit on how many players can have a Missile Silo, and a request for this role will never be contested. Note that after choosing one of the 2 modes, you will not be able to switch between them for the rest of the game.
+ Nuclear Launch mode: Each day starting from D3, you can initiate a nuclear launch against another player by posting "Nuke: [player]" in bold in the thread. Your nuclear launch will be publicly announced in the thread by the mod (including the identity of the launcher), and each subsequent vote count and day/night end post will contain a countdown to impact for each launched missile. Missiles take 24 hours to land, and can be aborted up to 12 hours after launch if the launcher posts in the thread "Abort: [player]". Aborting a missile launch on the same day does not allow you to launch another one in the same day. You cannot launch another missile on the same player if your previous missile launched at them is still en route. Nuclear missiles will continue traveling to their targets regardless of the current phase and whether the launcher is still alive. If a nuke lands during the night phase, the aftermath will be posted at the beginning of the next day.
+ Missile Turret mode: Each day/night cycle, the first nuclear missile aimed at you that crosses its 12-hour abortion period will be nullified.
Wraith
+ Scout: Once per night, you can target one player to know their role, but not their faction (you will not learn what mode their Missile Silo is in if they have one).
Comsat Station
+ Scan: Once per night, you can target one player and guess their faction. You will learn whether your guess is correct.
Special Ops Strike Force
+ Sabotage: Once per night, you can target one player. If their role is a Missile Silo in Missile Turret mode, then it will be sabotaged and they will be vulnerable to nuclear strikes for the rest of the game. Otherwise, your role will be revealed to them and they will learn you targeted them last night.
Battlecruiser
+ Bombardment: Once per night, you can target a player to prevent them from using any night actions this night and from launching any nuclear missiles the next day. Night kills are not affected.
Science Vessel
+ Mass Defensive Matrix: Once per night, you can target a player to protect them from ONE night kill targeting them that night (nuclear missiles are unaffected).
Sensor Tower
+ Radar: Once per night, you can target a player to learn who they target with their night action (if any) this night, and who targets them. Cannot detect night kills.
Banshee
+ Stealth Nuke: On D3, you can launch a nuclear missile anonymously without being revealed as the aggressor by PMing the host during D3. However, you must still post in the thread to cancel it. On D4, you become a normal Missile Silo on Launch Mode. Note that during N3 you can still be identified by the Fighter as the Submarine. Your flip will still identify you as the Banshee.
Starport
+ Air Patrol (passive): You are immune to all night actions except for the night kill.
Failsafe
+ Retaliatory Launch (passive): Once per day phase, you automatically launch a nuclear missile against the first player to launch a nuclear missile at you (this CAN target the anonymous Banshee launch on D3, although the recipient is unknown until the missile lands). This launch cannot be aborted, and it will have the same projected impact time as the nuclear launch that triggers it.
The Failsafe appears as a Missile Silo until death.
Doomsday Mechanism
+ Doomsday Mechanism: If you are killed by any means other than a nuclear strike or the mod's lightning bolt, you have 36 hours starting from the posting time of the post announcing your death to PM the mod and choose one living player to initiate a nuclear launch against. This is entirely optional, and the launch cannot be aborted. Your role will always be listed as a Missile Silo until you choose to activate the Doomsday Mechanism. The Doomsday Mechanism can be activated even before D3.
The Doomsday Mechanism appears as a Missile Silo until either they activate their ability, or 36 hours after the posting time of the post announcing their death.
Samples of the StarEdit Network (Town) faction PM and all role PMs can be viewed
here. These will be identical to the faction/role PMs to be used in the game, except for the addition of the player's name.
Sign Up List:1.
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7. YOU!
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13. Positively (
P)
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69. lil-Inferno (
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Post has been edited 6 time(s), last time on Aug 17 2013, 2:03 pm by Raitaki.
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