Staredit Network > Forums > General StarCraft > Topic: New map idea... Skyrim RPG
New map idea... Skyrim RPG
Aug 5 2013, 7:07 pm
By: MetalGear  

Aug 13 2013, 3:54 am O)FaRTy1billion[MM] Post #21

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Siege tanks and goliaths are two units because of the turret. SCMDraft might not show that?

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Aug 13 2013, 7:56 am Azrael Post #22

Yeah, SCMDraft doesn't take into account Tank and Goliath turrets.

Aug 13 2013, 10:21 pm Leeroy_Jenkins Post #23

Oh, well good to know. Everyone always warns against start locations but I guess you shouldn't have goliaths and tanks ahead of your desired index units either.


Aug 13 2013, 10:42 pm Azrael Post #24

True enough. I didn't think to mention it because it's a much more rare occurrence, though that's a good reason to make sure people know about it.

To ensure it's clearly stated:

Unlike Start Locations, which cause all the higher indexes to be 1 lower than expected, Tanks and Goliaths will cause higher indexes to be 1 higher than expected.

Aug 17 2013, 8:51 pm MetalGear Post #25

I haven't involved any EUDs yet, but I'm going to start looking into that soon. Map progress is good. Somehow I wrote 8000 triggers in 2 weeks. Here are some of the improvements I've made so far...

  • Items are droppable. Other players can then pick them up.
  • Items are stackable. You're able to have multiplicities of the same item.
  • Randomized items. The game scatters random items around the map. Items have unique rarities/values.
  • Game is very well balanced. All game mechanics are mathematically mirrored. (Oblivion was poorly balanced.)
  • Up to 3 characters. Each hero has 6 spells. Unlock spells by levelling. (In Oblivion, you had to buy spells.)
  • Moderate mana. Spells in Skyrim cost less mana than in Oblivion, but you start with a low mana pool.
  • Epic music. Taken from the actual Skyrim soundtrack. (Can be disabled.)
  • Better designed boss fights. More strategy based.
  • 3 game modes. Designed for max replayability.


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