Staredit Network > Forums > General StarCraft > Topic: New map idea... Skyrim RPG
New map idea... Skyrim RPG
Aug 5 2013, 7:07 pm
By: MetalGear  

Aug 13 2013, 3:54 am O)FaRTy1billion[MM] Post #21

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Siege tanks and goliaths are two units because of the turret. SCMDraft might not show that?



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Aug 13 2013, 7:56 am Azrael Post #22



Yeah, SCMDraft doesn't take into account Tank and Goliath turrets.




Aug 13 2013, 10:21 pm Leeroy_Jenkins Post #23



Oh, well good to know. Everyone always warns against start locations but I guess you shouldn't have goliaths and tanks ahead of your desired index units either.



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Aug 13 2013, 10:42 pm Azrael Post #24



True enough. I didn't think to mention it because it's a much more rare occurrence, though that's a good reason to make sure people know about it.

To ensure it's clearly stated:

Unlike Start Locations, which cause all the higher indexes to be 1 lower than expected, Tanks and Goliaths will cause higher indexes to be 1 higher than expected.




Aug 17 2013, 8:51 pm MetalGear Post #25



I haven't involved any EUDs yet, but I'm going to start looking into that soon. Map progress is good. Somehow I wrote 8000 triggers in 2 weeks. Here are some of the improvements I've made so far...

  • Items are droppable. Other players can then pick them up.
  • Items are stackable. You're able to have multiplicities of the same item.
  • Randomized items. The game scatters random items around the map. Items have unique rarities/values.
  • Game is very well balanced. All game mechanics are mathematically mirrored. (Oblivion was poorly balanced.)
  • Up to 3 characters. Each hero has 6 spells. Unlock spells by levelling. (In Oblivion, you had to buy spells.)
  • Moderate mana. Spells in Skyrim cost less mana than in Oblivion, but you start with a low mana pool.
  • Epic music. Taken from the actual Skyrim soundtrack. (Can be disabled.)
  • Better designed boss fights. More strategy based.
  • 3 game modes. Designed for max replayability.




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[05:43 pm]
Zoan -- NudeRaider
NudeRaider shouted: Zoan yes you can.
oh, yeah you’re right. Then yeah if you use an ai script it should be easy to farm unfinished buildings in some unused area on the map and just move them around, right?
[2019-10-17. : 6:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
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